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WIP Mech Gunner

Hi all, this is a Mech Gunner I've been working on. Applesoldier helped me build the base model with his tutorial but I would like to take it further and add a loading chamber and maybe 2 small missile launchers. If you have any helpful advice, please feel free to comment.


[ame]http://www.youtube.com/watch?v=yjEkAuWCRWQ[/ame]

Replies

  • Darkmaster
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    Darkmaster polycounter lvl 11
    The first thing that I noticed in this piece is that it doesn't seem very stable from the base. I don't know if you're still modeling some more on this piece or not, but some good reference for mechs would be like the mechs in avatar.

    http://i44.tinypic.com/23lbimv.jpg

    I think that this is something you should look at just to kind of get a feel for a more sturdy design. I just feel that it would be easy to knock this thing over, so maybe give it some more girth and really build out those lets. Great work though, can you post some wireframes?
  • n88tr
    Yeah it does look really unstable like a strong wind could blow it over. The transparent driver bubble looks strange, out of place, nothing else like it on the model. Some of the matrix mech inspirations like the above poster showed would def make it look mech-ier. Look at gundam cartoons, they should help flesh out the model more. A great start!
  • Animesh
    Thanks for the comments and the reference pic. It was very helpful I like how the mechanical parts are all showing instead of being covered by a housing. I think I will beef up those legs more. I do want to keep it as a tripod though so I'm going to look for some more reference pics. Feel free to post more pics that you run into if you would like.
  • Animesh
    Here is the wireframe version. I try to model in all polygons at the moment.


    [ame]http://www.youtube.com/watch?v=d0adT5PuyvA[/ame]
  • Animesh
    I made some stronger legs for the mech. These are just the basis structure without too much detail. I will be adding more detail later. I also decided to reinforce the control room and give it a submarine look instead.


    [ame]http://www.youtube.com/watch?v=TDFTHp8YXJ8[/ame]
  • Animesh
    Hey all, I've changed alot things on Mech Gunner so instead of calling this Mech gunner upgraded, I'm just going to call it Mech Gunner 2.0 because it looks very different from the way it looked before. I've linked both videos. Please feel free to leave any comments and suggestions.

    [ame]http://www.youtube.com/watch?v=gVuD7YO-cLY[/ame]

    [ame]http://www.youtube.com/watch?v=3cW5ZS5_5HA[/ame]
  • Avanthera
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    Avanthera polycounter lvl 10
    I personally liked the way the very first version was heading. this last one is too generic and has been done way to many times.

    The first could be improved if you made it look more agile and complete.
    atm, the legs look weak due to the fact that they are connected to nothing,
    you should make the 'thigh' a bit larger to give a more solid feel, but you can keep the thin bit at the bottom to keep it cool :cool:

    The circular piece right above the legs is really out of place and non-defining. it needs some sense as to how power and locomotion is getting to the limbs, not just legs sticking out of a cylinder.

    if you extend the back legs farther back and lower the gun, it will look tons more stable. with such a large gun, i could imagine these would have to absorb alot of recoil.

    keep in mind, all of this is about the first model, cause i like it :)

    if you want to keep with the last model, then,
    it looks like one shot would take and arm off, beef it up in that area or add supporting hydraulics and stuff. and the legs look like it would move 1 mph.

    I think you should sketch some thumbnails out and take a good look at the overall forms. Even if you aren't a concept artist, the pre-planning will help out immensely.
  • 2000yearsoldman
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    2000yearsoldman polycounter lvl 13
    I also like the first version, it seen will be really fun to see it walk with 3 legs.
  • n88tr
    With the arms hanging down like that it really makes it look blocky and static. I would make it more organic and human looking, arms sort of at it's side and maybe one upright holding a big gun. Things don't have to be 100% symmetrical either, a little change here and there makes it pop out more and makes it more interesting.
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