Hey, could you guys critique my scratches and metal texture?
One of my first tries really. I used racer's brushes and followed his tutorial on creating metal textures.
For right now please ignore the fake lighting thats making it look like a soft bevel.
Replies
It's important to think about why/how something got scratched and scuffed instead of just doing it all willy nilly. Was it rubbed down by small/fine scrapes over a few years on a loading dock or did it get banged by a utility cart a couple times a week?
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I AM aware that there's a lot of pointless scratches, i've taken realistic scratches highly into consideration when painting. But I did NOT with this model, obviously the handle wouldn't be scratching against anything sharp enough to create those scratches.
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I also have some normal mapping issues on the back of the gun but hopefully the problem will be resolved in another thread i currently have about the issue.
it just need to match to what your aiming for, so practice "metal texture" without a ref can look good or not at the same time, it wont give u a real answer
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exactly, you need to know what your metal texture should be like.
its all about the shader IMO atleast, the scraches and wear and dirt is just a touch up,
pick a real life object and try to match it, study your ref very hard
lots of ppl ask me about tuts and help and at some point they say like. "i dont use refs", and i always say, thats your first mistake
so study your refs and collect as many as you can, it will bring you new ideas for sure