Hi,
This is my second post here.
Concept - This was made from a concept I saw on Cgsociety by the artist Michael See. He made the concept for Dominance War 4 - War Machine Category. The machine is very destructive in its nature with heavy weapon machinery at all of its sides.I went through with this personal project so as the enhance my hard surface modeling skills to a whole new level.
Renders :
Wireframe :
Thanks for watching!
Mukul Uppal
mukuluppal@gmail.comcgsoul@gmail.com
Replies
Looks good, keep going
I usually model in editable poly and use chamfer on the edges that I want to be sharp corners. Then I use Turbosmooth modifier to smooth out the object. Dont know if i am doing this right. How do people keep an object's edges sharp where they need to and smooth elsewhere without ruining the hard corners?
@Killswitch - thanks man. Yeah you are doing it right.Well the trick behind that is to make sure your base mesh(the one having no turbosmooth/meshsmooth on it) has a good distance between the chamfered edges if the edges are sharp and they have a good curvature too.Whereas if you need to keep the edges real sharp then the chamfered edges would be very close to each other.I hope this will help.