Hi,
In an effort to learn the Unreal engine, and improve my environment work, I've started work on an Egyptian themed environment (It's layout is based off the temple multiplayer level from goldeneye). Its obviously still a WIP, but I wanted to get it in front of some other people to get feedback as I go along. Without further ado, here are some pics.
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Serp- I am using a fog actor and some color correction post processing. Here is an example of the scene with the fog and color correction turned off.
The brick wall is vertex blended , right ?
So and individual asset wire would be nice.
As for materials I think you can push the normals on the bricks some more, as well as pop out different materials via specular. In this case, the brick vs wood and metal etc.
The scene overall is looking great. The mood is very nice, natural and feels very convincing.
I like the scene, definitely add in some more props along the walls and floor to fill some space. maybe lamps, earns/pottery, carpet, dare I say crates? lol
The only other nit pick I have is the skybox texture. The sun is clearly behind the clouds, which would result is far less sharp shadows. So I would either change the skybox to fit the shadows, or change the light to create suitable shadows
Looks great though. Well done thus far.
-brandoom: The skybox is a default skybox from UDK. I am planning on painting my own eventually.
I've been trying to build modularly. Here are most of the assets I'm using with wireframes:
The fog/post gives a better sense of atmosphere and of place. I think especially building an ancient-themed local, with some sort of mystical or royal overtones the heavier atmosphere is a real plus. I like the highly saturate red/purple colors coming through, fits well with the subject matter.
Now maybe a minor adjustment on the color of the fog to bring it in line more with the overall ambience, less white--but overall I'm heavily in favor of keeping the post.
I'll post more updates as soon as I can. The feedback I've gotten here has really inspired me to keep on chugging. Thanks!
What do you plan to do with the hole in the floor? Fountain came to mind when I first saw it. The new statues are cool as well.
As for a the PP, I like it, but I would lessen the fog a bit. Feels a bit too heavy atm.