So i decided to do some hard surface. Need to take a break from characters. I was thinking what cool vehicle to make and epoch comes to mind. Im going to try and slap textures onto car paint shaders and render out with global illumination.
So far Im almost done with the model. No texture yet (right now just basic blinn shaders n what not). Critiques on the model's welcome, before I UV it and start texturing. :-)
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The wings need work, and the vents behind the cockpit pop up at an angle like it's a car hood.
thanks for the crits! fixed wings, re-did the bottom. as for the trunk, it can be opened or closed i guess. Will do the inside tomorrow.
The drawing posted is pretty skewed in perspective, but the wings should still have a nice backward angle when viewed from the top. The front could be a bit flatter until it starts curving off to meet the wings.
Also, the paneling on the body could use some sharper lines. Don't be afraid to play with hard and soft edges. Right now everything feels like it's modeled a bit too soft. You want some crisper lines to pull your eye around without making everything the same detail frequency, if that makes sense.
It's a cool start though! I hope some of that helps
The front parts of the wing are really curved, while the back part of the wings are straighter and then go into a curve
Thanks for critiques everyone.
Wing-shape fixed, did more with the center thrust, made seating... still have to work on the driver's area.
The black "pillows" on the wings are much wider and rounder in the ref, also it seems to me the wings need to be 1. slimmer at the base and 2. "rounderer" at the end tip.
16bit, can you please specify what you mean stretch it? like scale the whole thing in X direction?
Not sure what version your going off.. the concept or the actual game sprite? Personally the sprite has some more interesting shapes like in the wings. And if thats the case you have an incorrect amount of panels. Both the sprite and concept show the cockpit with a sharper more beveled piece. With that the front part isn't just a simple extrusion like you have. Its rounded and has a small hole in front of it?
So is this just for fun or a portfolio piece? I feel like if you just want to model and slap some textures on it then it would get ripped apart as a portfolio piece.
I took about 10 minutes to make the wing really quick as an example to show you the normals you could pull from it instead of having to paint it *which will probably be a pain*
Does anyone one else feel like the back end needs to be narrower? Or am I just seeing things in a sleep deprived state.
I like how its looking so far though, keep it up.
I stretched out and slimmed down the tail like bhong suggested.
Seems like everybody favor the snes in-game version rather than the drawn cartoon concept... so I redid the wings and took some of oobersli's suggestion.
tbaugher, the uv suggestion sounds good.
I've also tried beveling some parts so they don't look so harsh, such as the vent on the top front body and the vents on the sides.
So after modeling a bit... i decided to take a lil break and do some test renders with lighting and shaders.
I think the vents still look ghetto and weird. and the front body is not exactly as smooth as i like. hmm... anybody got any suggestions? Thanks.