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Mos Vegas

Hi everyone this is my one of my first assignments posted here. This is for a project I am working on for a class and I chose a Star Wars themed scene, its not Mos Eisley but a mix of that and kinda a Night Club area. I also am trying to tell a small story with a KSE firespray sitting at the front of the club. Also with Star destroyers hovering in the air around the city. I am having a hard time filling up the space on the foreground and would greatly appreciate any help or suggestions you all may have, thank you.

Reff:
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Model:
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Hope you guys like it :)

Replies

  • moof
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    moof polycounter lvl 7
    more signs, more stuff, more debris (the signs of living). Come up with little stories for why everything is there, and then fill and decorate it accordingly. The point you should be striving for is that this place has purpose. Everything in the scene contributes to that point; that's when an environment comes alive.
  • Revan
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    Thanks Moof for the tips, I will definitely add more debris and signs, also had a friend say the ship needs more dents and bangs on it.
  • DarthBartus
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    Needs moar neons >.<
    lol
    But seriously, add some rubbish, more neons, giant CASINO sign maybe? I've never been in Vegas, but what I saw in TV makes me think Vegas=lots and lots of colorful neons...
  • Asteric
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    Add a shitload of pretty lit up things :)

    Maybe some sort of over the top power station to compensate for the mass of power needed?
  • Revan
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    Cool thanks guys some good stuff, I am going to be adding alot more neons :) make some more static debris and I am liking the power supply thing. Also I am wondering if i should have a welcome sign like Vegas has what do you guys think ya? or too much?
  • DarthBartus
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    IMHO nice idea, but maybe try to write it in aurebesh (that SW alphabet, you'll find it on the net surely)
  • Revan
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    Yeah lol I allready called the bar my name in Aurebesh :p
  • Revan
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    So I added some more lights and Neons and also made this kinda stepped on foot step texture for the terrain.

    rr2.jpg
    rr.jpg

    Going to be working on some small debris to place around and some more stands to place around.
  • A-N-P
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    A-N-P polycounter lvl 6
    Getting better, I would say add some more boxes and stuff outside what looks like closed shops on the right? Maybe some wooden crates? Again making it a little more lived in and busy(er) lol. Nice work though.
  • Mechadus
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    nice work - I like it :) I think it still needs some extreme foreground stuff tho - some rusty machine thing with pipes in the lower-right would look pretty cool, as though the camera-man was hiding behind something. keep at it :)
  • Asteric
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    One thing you need to consider is that the star wars universe is always full of very bold colours, very close to being stylised, surreal would be a good way to explain it, i think its looking too realistic right now.
  • Asteric
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    2551094438_3efe511df9.jpg

    Cant really find a good reference for it.
  • Revan
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    Asteric wrote: »
    2551094438_3efe511df9.jpg

    Cant really find a good reference for it.
    Yeah thats the same thing I ran into not much Reff for color lol. kinda all sandy and mono brown I feel that the only way I can make it pop is the lights and Neons.
  • pior
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    pior grand marshal polycounter
    What time of day are you going for ?
  • Drumonman
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    Hey man, coming along nicely so far.

    Being an old SWG nerd and having spent a lot of time on Tatooine, I really dig the setting you have chosen.

    I have a few ideas for foreground items you can add:

    -Droids - a couple of working droids sitting near the entrance (like dogs waiting for their owners outside a store, not hooker droids) also for the foreground, maybe a couple of broken down/scrapped droids (with droid debris around it). That could help it pop a bit.

    -Wrecked landspeeder/speeder bike - could help fill all that fg space, maybe have it sitting a bit under the sand, as if it's been there for a really long time.

    -Moisture harvester(not sure what it's called) - Center of Asteric's ref is the thing Im talking about. I think you got one in the background, but it's so far out that you can barely read the silhouette of it. Maybe having one in the foreground could help fill it out, and show off some sexy detail.

    Just keep at it and it's like moof said think about the purpose and back-story to it.

    Hope this helped.
  • Revan
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    pior wrote: »
    What time of day are you going for ?



    I am going for a Dusk kinda look the sun is setting over the ridge (I know theres two suns but imma just make it look like one for the moment lol)
  • Revan
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    Drumonman wrote: »
    Hey man, coming along nicely so far.

    Being an old SWG nerd and having spent a lot of time on Tatooine, I really dig the setting you have chosen.

    I have a few ideas for foreground items you can add:

    -Droids - a couple of working droids sitting near the entrance (like dogs waiting for their owners outside a store, not hooker droids) also for the foreground, maybe a couple of broken down/scrapped droids (with droid debris around it). That could help it pop a bit.

    -Wrecked landspeeder/speeder bike - could help fill all that fg space, maybe have it sitting a bit under the sand, as if it's been there for a really long time.

    -Moisture harvester(not sure what it's called) - Center of Asteric's ref is the thing Im talking about. I think you got one in the background, but it's so far out that you can barely read the silhouette of it. Maybe having one in the foreground could help fill it out, and show off some sexy detail.

    Just keep at it and it's like moof said think about the purpose and back-story to it.

    Hope this helped.

    I know exactly what you mean I still play SWG lol I think I have spent 60% of my time playing the last 5 years on that planet sadly lol But yeah I would love to add some droids and some broken down speeders I have a Landspeeder like Luke had in the background but you cant really see it that well and I do have some Moisture vaporators but I will get a better shot for you.
  • Revan
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    So I thought of kinda a cheeky thing to add, so I made a small story like how Mos Eisly is pretty much founded next to a crashed starship or at least in SWG it is and so my idea for this was that a AT-AT crashed and left behind from the Empire and so the locals made it into a Night Club called the "walking Camel" lol I am still going to add the legs kinda proped up around it and some deco like hanging lights and a door, ramp, tables ect.
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  • sampson
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    sampson polycounter lvl 9
    a little overboard with the SSAO imo. keep pluggin away
  • 00Zero
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    turn off the bloom. its killing all the shots.
  • Revan
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    00Zero wrote: »
    turn off the bloom. its killing all the shots.

    Hey how you been Zero, Ya Ruben even said tone it down that the White on the Bloom was to high.
  • Revan
  • Daniel Doerksen
    i think a daytime lighting would benifit this scene x100. simply because you never see this place in the night in any of the movies or games
  • Revan
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    i think a daytime lighting would benifit this scene x100. simply because you never see this place in the night in any of the movies or games

    well I was going for a night scene with the Neons and if it was in the day You cant tell that they are on, also I kinda like th fact that I haven't seen it before in the night but if enough people think it looks better with sunlight ill try it out.
  • pior
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    pior grand marshal polycounter
    time to gather references and do some paintovers ...
  • vofff
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    vofff polycounter lvl 10
    The scenes are kinda dark, hard to see the details plus the dof everywhere I mean bloom.
  • Matroskin
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