Hey,
So I have a few issues concerning variety in my portfolio at the moment.
I'm starting out, and I would love to hear some advice from people who know what they are talking about.
So here's the thing. As of now I am a student, working on my portfolio. I am currently working on an environment that should be finished soon (It's an abandoned/deserted Japanese shrine). However, I've begun thinking about what my second environment should be. Now, I've always been told to try and mimic the style of a company I'd like to work for, and I was thinking of trying to nail a Sci-fi environment with Mass Effect's style, or a more historical environment with Assassin's Creed's style (Medieval or Renaissance-style environment perhaps?)
Knowing that I currently have a traditional Japanese environment, which would be better to add the greatest diversity in my portfolio? The last thing I want is to have too much of the same thing. I'm sort of stumped as to which of the two choices would be better to add to a portfolio.
Thanks so much!
Replies
I don't necessarily thing in terms of diversity of the portfolio, but you also get the work with new design elements, have to do new research, etc. when making something different. There's just much more opportunity to learn with that than making similar things over and over....just my 2 cents tho
But I can say from personal experience you should concentrate more on learning and less on making the perfect portfolio piece. Granted, you may be a really awesome artist, and all you need to do is concentrate on a single environment or 2 for your portfolio, but in this day and age, it's very uncommon to land a studio gig right out of school.
Usually, people work quite hard after graduation, and that's when you really start getting good.
Again, I'm speaking from personal experience. Before I graduated, I got really caught up in trying to make things perfect, when in actuality, it would have been better to crank out a bunch of o.k. work and treat it as a learning experience.
I would like to actually see what you're doing. Do you have any WIP threads running?
Anyways, back on topic. I understand what you mean by treating a few OK props as a learning experience. However, it's like I said, this is for my school portfolio and I'd rather have something a little more interesting than a few props here and there. I'll have the time to make 2 environments, so I'm trying to get some variety in there. I do know that it is rather rare to land a job right out of school. However it doesn't mean I'm about to make my portfolio any less interesting. I started 3D for the first time ever shortly before the holidays, and I've been working hard ever since.
So anyways, I've been thinking alot tonight and I'm leaning heavily towards a sci-fi environment. Unless someone convinces me otherwise, I'll be going that route.
I tend to find myself that if I've done a lot of realistic things, I want to do something fresh and stylised and vice versa.
Your school portfolio and its portfolio requirements are not your professional portfolio.
It's good to have variety, but honestly if there is one you'd rather do, that is the one that you're going to execute better on, and that's the one that will be valued more by companies working on projects you'd rather work on.
that said a fantasy urban scifi scene would compliment a historic rural realistic scene
That would give you 5 portfolio pieces hopefully with some diversity depending on the studios you chose, and a semi-targeted approach with applying if you chose studios that you are applying to.
Notice how the environment with the ship seems rather dull with ordinary textures?
Hopefully I've explained myself properly, I'm a rather complicated person :P
I've been looking everywhere for some decent sci-fi concepts of indoors. I've found a TON of them that are outdoor and landscape-ish, but not so many interiors.