Guys, I've installed Blender along with the Python Script on my machine with no problem. But recently I notice that 3ds Max acting weird after I installed them, which is the viewport default light become over bright. I check the material slots and all the sphere are kinda over-exposed, normally they are all gray in color, but now its bright white.
Does anyone know how am I suppose to fix this?
Or is it only by uninstalling Python?..which then cause my Blender not working correctly. I don't think this is the only way to solve this problem, cus I try to google on this problem but i found people wanting it Python to work with 3ds Max instead of separating it and causing problem.
PS: I have started another thread regarding it on another
AREA. But seems until now no one has any answer for me yet.
_Revel
Replies
Anyone got a fix for that? Even a Maxstart.max doesnt fix it ...
That's actually worked man..Hmm, I wonder how did that change by it self?..Well, at least now I know how to fix that problem. Thanks!
pior
Hi man, as what I understand from your post, you need to set the ambient color every time you restart max, correct?..I already try in Max 2010 and it looks like the value that I put in the ambient will stay for the next launch of Max. But if you set the color and save it the with scene then it will save together with the scene. So you can have your default value and if want to change for certain scene, change it and it will stay with the scene.
_Revel
You'll want to adjust the "38 38 38" values to the color you want to use.
I imagine the bug in 2009 is just a redraw views bug on scene startup.
CGtalk is the place to talk with Maxscript veterans - maybe add a thread there as well and have a look at their Python Mxs thread.
CGTalk, hang out there quite often but haven't register yet..dunno why..
_Revel