Hey there,
I'm trying to figure out a way of creating a decent looking circular texture for a tyre sidewall.
I figured it'd be a straightforward thing to do but I can't seem to find a good way of 'bending' any images in Photoshop.
Obviously if I was using text then it'd be simple, but is there a way to have an image 'follow a path' or bend to a specific radius?
Let's say I've got my sidewall UV's, and I want to put a Goodyear or Pirelli or the tyre size/speed rating on the sidewall, how do I bend that image to fit nicely?
I know there's a way to do it by mapping an image to a plane in Max, bending it 360 and rendering it out, but I was hoping for a way to do it solely in PS.
Or would I get better results unwrapping both the sidewall in the same way as the tread and laying them straight rather than planar style from the side?
Thanks
Replies
NM I see you are wanting to do it with an existing image then? Do you have CS5? Could try the new puppet warp tool.
thread:
http://boards.polycount.net/showthread.php?t=54694&page=4
For the other way around use the warp tool in photoshop:
edit > transform > warp
it has similar bezier curves to control the rectangle.
Make a segmented polystrip in your 3D prog -> bend it -> match it up with your tyre sidewall -> add your texture and render it out in the right view.
Edit: Laurens does this kind of technique in his hotrod tutorial. Day 7, i think the second part. It's for his normals, but that doesn't matter.
I've just found a tut on CGCars which is similar to the method MaD mentioned. Surely mapping to a strip of polys then bending is effectively the same as straightening UVs since both methods involve the same radial distortion ultimately, just in a different order.
I will give it a shot.
Thanks again.