Hey there everyone.
Thought I'd post some progress shots of one of my current projects.
I'm trying to improve my hard-surface skills, and I'm still intent on creating a game spec vehicle of some sort. After my pretty lame attempt at a motorcycle, I'm starting with something a little more straightforward.
So I thought I'd attempt a BMX. I'm not really into BMX'ing as such so if there's any technical aspects I've missed/got wrong then feel free to point them out!
Here's the high poly:
Replies
Other than that it looks spot on man, great job :thumbup:
Mike- My thinking for the sprocket was that it's supposed to be a downhill/dirt style bike, from what I gathered from my research, I think the BMX's that have just one rear brake are designed for dirt jumping rather than street and not a lot of pedalling happens, hence the small sprocket and resulting higher gearing.
Shepeiro - Lol, yeah the tyre tread does stand out as looking a bit crappy. I will try and find a better tread pattern. The bend modifier makes quick work of tyres so it shouldn't take long to change. I could just add it in the normals I guess but I wanted the high poly to look nice with the tread modelled.
MaD - I assume you mean the dustcaps on the valves? They're gonna be dice when they're textured so hopefully look a little less dull than they do currently. With regards to the brakes, I think they're ok, the ref I looked at seems to show the brakes on the underside of the rear frame part. I know what you mean though, before I looked at ref I wouldve assumed they go above too. I'd never seen this type of brake that has two cables, but it appears they're pretty common on newer BMX's.
I'll post some updates when I make the changes next week.
Thanks again!
Dirt jumpers dont usually have such small sprockets...a sprocket that small would typically be used for flatland because A) it stays out of the way when you are moving around on the bike and it makes it so you have to pedal more to move than with a larger sprocket..so it gives you more control over speed.
Even when riding dirt trails, you will need to be able to pick up speed, when you are first taking off you will still need to pedal quickly even if its down hill and not all trails go constantly downhill....and having higher gearing means you cant get speed when you need it.
Also, in dirt jumping, even though they dont use front brakes a lot, they sometimes still use a gyro on the neck so they can do barspins/xups/tailwhips and not worry about the brake line getting tangled with the frame.
And yea, the brakes are pretty much always mounted on the top of the backend of the frame, not underneath.
Seat is probably positioned too low. Even though you dont want to rack your nuts when you land..its typically higher (so the rider can pinch the seat between his knees) to do no handers and barspins.
Thats all I have for you for now.
Also I'd pick some cranks that look a bit more interesting, the shape stands out as a bit simplistic.
I don't think you need gyro's though. Many people just run rear brakes without gyro, or even brakeless, you don't really see many gyro's.
The pedals seem awfully square an uninteresting, aren't those typically given some neat teeth and shapes for better grip?
I don't do the whole BMX thing but don't they typically do front/rear pegs on the axles for standing on for tricks, etc?
Bad news on this project unfortunately... I just lost it all. I was in the process of moving some work over to another computer and figured a good/quick way to do it was to just stick it in my Dropbox and grab it from the other computer... like an absolute idiot I then cleared my work folder BEFORE it'd finished uploading to my Dropbox.
So I pretty much lost the majority of my two most recent projects... which sucks... a lot. I've got some of the very early scene files still though and I do plan to redo it all. Having built it once it shouldn't be too much work and I can implement the suggested changes.
I've taken it all on board, but with regards to the brakes, as I said, my first thought was that they are mounted on the upper side of the rear frame, but most of the ref I was looking at showed them mounted as I modelled them.
Two pics from the first page of a Google search:
The crank area definitely needs work though, and I agree about the pedals, they are a little uninteresting and there seems to be a whole lot of different designs I could take inspiration from.
Thanks again everyone, I'll post version 2.0 when I get it modelled!
The HDD is wiped now, that was the whole reason for moving (or not in this case >< ) work.
But yes... there most likely would've been some recent scene files in there.
It's no big deal, I'll make the next one better. Hopefully making the parts second time round should be quicker since I know how to approach them from last time.
i am not much of a BMX person but as i know a BMX does not have that brake cable out of the tubes as i know the cables are all inside the tube ore something. Unless this bike is not intended for stunts
Other than that, really nice so far. Can't wait to see it textured - maybe a really funky 70's-style paint job?