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Black faces in Maya's high quality rendering in viewport

polycounter lvl 16
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Isaiah Sherman polycounter lvl 16
So I've seen this issue pop up every now and then but I've known a proper fix for it.

Sometimes when I turn on "High Quality Rendering," then press 7 for viewport lighting, some faces on my mesh turn black.

Does it have to do with UVs? I've had something show up fine until I'd applied a unique UV sheet to it and then it goes black everywhere I was creating new UVs.

When I press 6 to show unlit it is not black. So I'm thinking it has something to do with the lights in high quality and the UVs.

I'm using Maya 2k9, 1 spot light, and 2 point lights.

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