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Ghetto Freaks - [Student game project]

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  • moof
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    moof polycounter lvl 7
    i dont know, what do people usually do with the cloth in their specmaps?

    Depends on the material. Are you using a gloss map? I would use a low threshold with the gloss, and have a low-med spec power that defines the pattern in the cloth.

    Otherwise if your spec is applied with a general gloss derived by the material, keep the cloth generally really low on the spec power, but catch the edging and any plastic-y materials in it with some power and definition. Cloth (cotton) has a really low rolloff on specularity, you generally want the diffuse and normal to define it.

    Really the best payoff is to have cloth contrast with skin or metal or plastics ie.- this lady

    So in contrast to the cloth, I'd up the specularity of his skin, and also give it some more color.
  • duck
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    duck polycounter lvl 10
    thanks for the great answer man. very helpful
  • Chclve
    Another weapon. .500 S&W Magnum with a red dot sight attachment.

    1024x1024maps for Magnum, 2578 tris
    512x256 maps for rail, 484 tris
    512x512 maps for red dot, 752 tris

    500magnum.jpg
  • Ged
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    Ged interpolator
    awesomeness :) great work so far, I hope you can make the gameplay feel as fun as the art looks. some more nice heavy well wieghted animations and good gun fire and recoil reactions would be great, movement looked a bit light and fast in that video much earlier in the thread.
  • konstruct
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    konstruct polycounter lvl 13
  • Chclve
    Thanks Ged and Konstruct.
    I also hope we can get the game as fun as posible. The game has to be finished thursday next week so we'll se then.
  • kodde
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    kodde polycounter lvl 15
    Oh snap!

    I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk?
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