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ignore backfacing

Helloes,

im learning max2010 atm, coming from c4d, and i like alot of max features... BUT
im really missing the "select only visible" feature from c4d.

ignore backfacing seems to work, afaik, only with the direction of the normals, right?

this results in me having alot of trouble selecting polys of complex objects i.e. a head, without switching back and forth between the views or working with symmetry on.

is there any other way to select only the visible/seen by camera polys?
or a script?

thanks in advance

Replies

  • Neavah
    maybe not exactly what your looking for, but could help...
    right click and go to the object properties and check the box for `backface cull` use that with ignore backfacing.
    alt x will make it see through, and you can see it hides the polys facing away.

    :) hope it helps a bit
  • Mark Dygert
    In the Graphite modeling tools there is a select by view option, it should do what you're looking to do. It has some threshold settings also which should be helpful.
  • Rizzle
    Neavah wrote: »
    maybe not exactly what your looking for, but could help...
    right click and go to the object properties and check the box for `backface cull` use that with ignore backfacing.
    alt x will make it see through, and you can see it hides the polys facing away.

    :) hope it helps a bit

    Sadly the 'backface cull' option didn't change a thing, but the xray mode is quite decent, thanks!

    @Vig:

    select by view is certainly interesting, but a bit too random for my use.
    yet i'll keep playing around with it.

    I was secretly hoping someone might come up with some sort of raytracing-max script, which could tell which poly is seen or not. :/

    don't you guys think this is a rudimentary feature? i mean 3dsMax is industry standard, isn't it?

    enough of ranting, thanks for the help so far!
  • Mark Dygert
    For people that use other software its a blessing and a curse. I still die a little inside when I move from Silo to Edit Poly. I'm not sure I want to get used to Modo because it would probably be a deal breaker.

    I agree it would be nice if it worked like C4D, I just don't see that happening tho =/ I'm pretty sure it would be considered corporate sabotage to purpose other features "that other apps have" no matter how much users would love them. "We don't copy people, they copy US!" kind of attitude, heh.

    Long post short:
    There are a LOT of things Max and especially Maya should have that they don't...
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