I'm working on a sniper rifle right now, and facing a little problem on how to make a decent rifle scope lens materials.
How to make a realistic looking lens instead of just plug in an opacity maps like what I've showed in
this thread? Do we need to create another material just for the glass/ lens? *currently I'm having all in 1 material.
I prefer to add another map type (reflection/ refraction?) instead of creating a new material just for the glass for a better file-organize. Well, I'm not too sure about this, hope that anyone who have loads of experiences working on 3D will help me understand more about this.
Any help will be much appreciated guys
PS: I'm using 3ds Max 2010.
_Revel
Replies
then def. go for a separate material for the lens
you can have different ramps attached to viewing angle to give the look of a Lens refracting light, as well as lens coatings, special effects, etc.
If this is for a game,
1 it has an unnecessarily huge poly count.
2 just go for a cube map and reflectivity map.
hope this helps (at least a little)
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/thin_wall_refraction_map.html
Then you drop a map in the reflection map slot and away you go. If you want the surface to accurately reflect the world around the surface put a Raytrace material in the Reflection slot. It will kill the time it takes to render but will be highly accurate. Also know that a Raytrace material also has Refractive material extensions which help with this kind of effect.
My plan initially its for a game model, and yea its way too much polycounts right now for a in-game asset.
Currently I wanna build up my portfolio, targeting to apply a job for a game assets creation studio. So what what you see on that other thread, i thought of a hi-poly version, probably for a cinematic use. And after that gonna make the low-poly version out of it for the in-game use, and can show both of them side by side.
For right now I'm gonna do more research about gloss map, cube map and reflectivity map, since I'm not too familiar with these map type.
Thanks again guys!
_Revel