Hey there,
I'm having a scale issue with ZBrush which I've never encountered before.
I exported a base mesh OBJ from Max, just a single mesh. Imported it in ZBrush, subdivided, sculpted, exported to OBJ.
Now when I import the mesh back into Max, the scale is totally different and the pivot point has changed entirely.
I didn't do anything out of the ordinary in ZBrush, yet somewhere, the scale/pivot got screwed.
Any ideas?
Thanks
Replies
Worth a try?
Otherwise just give "gomax" a try - with this plug the "fix scale" also implemented.
so restart the program, select a zsphere, reimport the original correctly scaled max .object into it. Scroll down to tools>export.
There's a whole bunch of coordinates; scale, x offset etc. Try exporting the object back out of zbrush without making changes. if the scale of the exported object matches up with your maxfile make a note of the coordinates and just type them into the tools>export bit of your incorrectly scaled model, should export at the right size and position.
I've had a mess around and I've obviously screwed something somewhere along the line because I've just tried reimporting my original base OBJ to ZBrush, subD'ing a few levels and sculpting, exporting to OBJ and back in Max it's fine.
I can't think what I might have done though, I literally just imported, sculpted on a single mesh with no SubTools, and exported and the scale is different. As I said, trying it again on the very same base OBJ and it works fine back and forward with no scale issues.
Nah it was definitely something in ZBrush, sorry I shoulda mentioned in my previous post... when I tried it successfully the second time, I used the same base OBJ that got screwed the first time.
I have no idea what I did but it must have been something, surely ZBrush doesn't just occasionally mess with scaling.