Hey guys, asking for wisdom once again.
I have been asked to make Heat Haze Distortion Maps for a client, and I have no clue what a heat haze map looks like, what combination of textures I should have (is it like a normal, alpha, and diffuse?), and so forth.
Anyways, I think If I could just see textures that make a heat haze shader it would really allow me to understand what they are, or if anyone can break it down for me that would be really great.
Thanks in advance!
Replies
So, it's just a normal map usually, to "bend" the air for the head haze effect?
could just be as simple as du/dv map for the uv offset on the frame but again depends on the tech. pesky clients!
http://wiki.polycount.net/DuDv_Map
Yeah, I figured it depended so much on the shader and engine that it would be difficult to find a straight answer. Basically my client has me focused on making guns and stuff, but every now and then has me do really technical stuff, and basically anything else that is top priority.
He asked that I just whip this Heat Haze texture up for him for testing purposes as the fx artist would not be available for a little while, and the coders really needed "something".
I think I do indeed understand now what you mean by putting all these responses together though, so thanks again!
EricChadwick: That is extremely helpful, thanks so much! I was gonna google DuDv maps, until you placed that link. Huge help there!
ThrottleKitty: Nope, not writing the shader, couldn't do it even if I wanted to, unless I could work out something with shaderfx (a hack for us non programmers).