Hello all,
my question is, if it's possible to bake a normal map from a highpoly ZBrush-model onto a lowpoly model which is already UV-mapped. I think it should be possible somehow but I just can't find any info about it. So, if somebody has too much time and likes to answer on this... (:
Cheers!
Replies
Thanks! (:
Can you describe the workflow a little bit more detailed?
Cheers
1. Switch to your lowest subdivision level
2. Hit create normal map
3. Hit Clone NM to clone it and send it to the texture palette
4. Export from there
I think you can also change the texture size prior to creating the normal map