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zBrush – baking normal map from highpoly to lowpoly.

Hello all,
my question is, if it's possible to bake a normal map from a highpoly ZBrush-model onto a lowpoly model which is already UV-mapped. I think it should be possible somehow but I just can't find any info about it. So, if somebody has too much time and likes to answer on this... (:
Cheers!

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