new creepy-ass trailer up for Dead Space 2,
[ame]
http://www.youtube.com/watch?v=VGh0rUpmX4k[/ame]
gotta say I hate the new new manga suit look but I still can't wait for the game. also glad they didn't go with another damned live-action trailer like everyone else these days.
Replies
I still haven't finished the first one, just finished chapter 7 last week after a year and a half hiatus, (was hoping to before my daughter was born in may but she decided to show up last friday instead) so I don't really know how the first ends.
But if it takes another year and a half I'm psyched to find out!
saw that little clip of him rocketing to the other train a while back and it looks like they are expanding/refining the experience. I loved the ending of the 1st too but if this is going to be the same level of quality/atmosphere i more than happy to return to the series.
Hopefully DS2 meets all expectations
And now that I got an HD projector, the game is even more atmospheric than on a 19" monitor. The sound setup I have is ok, but I wish I had something more cause the sound design in Dead Space is AMAZING.
Can't wait for the second one. I don't know how to feel about the mecha-helmet, yet. In itself it doesn't bother me, but it could be an indicator of how things will go for other aspects of the game. More action-y? Could be. more anime inspired? Maybe. Not stuff I dig, but it could still be very cool. I'll wait to play it before I say one way or the other. But the first was just so damn good.
Agreed. My wife was so pissed I was coming to bed at like 3am for a week, because I had to wait until there were no distractions, and could turn off all the lights and get headphones in. She's not a gamer, so she didn't understand how much more immersive Dead Space was than even a decent horror movie, so when I finally finished it, she was kinda relieved.
Still remains one of my all-time favorite games. Looked great, definitely agreed that it sounded great (best sound design since Silent Hill 2, in my opinion), and the story was exactly the kind of thing I was looking for. Hope to God they release it on PC...
I just wish women could understand how important our complete and undisturbing "immersion" is.
Were not neglecting, were immersing.
Exactly!
Just watched the trailer, and I actually really like the new suit design (well, the helmet but you know polycount and public declarations of liking new helmet), but I hope that's about the extent of the design changes - anything more and it's going to start looking like Dark Void.
One of my favorite aspects of the original's production design was the fact that Isaac felt like an engineer, not an action hero. Not only the way he looked, but the way he moved and the excellent animation really reinforced this for me. He didn't run or fight like some seasoned veteran, but a scared, desperate survivor. I hope that the sequel retains this.
I don't know how I feel about this. I miss survival horrors. -__-
Agreed, this game has been closer to a systemshock than any other game has managed to be recently.
the survival and horror in it made it great, managing your ammo, using it carefully, upgrading your tools and equipment.
read that too, they claim tha Issac has been killing necromorphs for a while now and that they are "empowering the player." I guess technically there's a certain Ripleyness to that but I'm pretty wary... also read the stuff about multiplayer.
it's the same team right? they know why the people who bought the first one liked it right?
I'll still enjoy an action horror title, but it's not Dead Space. They can make all the excuses they want, but when you take the heart of an idea out, it ceases to be that idea any longer. That game is on a ton of people's top ten lists for a reason.
Still, I kinda figured they'd go the action route. It sucks, but corporate retards are gonna look at numbers, and that's it. They can't see past current trends, and marketing research numbers.
Gah, I'm upset. If they make this all action, no horror like the RE games, I'm gonna be VERY disappointed
as for the same team... yes, it is... but, its also the same company (EA). soooooo.
People bitch just as much if companies don't make enough changes and just poop out a cookie-cutter sequel. Short answer is, they've already made that game. Play the first one again if you want the same experiences. As creative type people, they want to keep growing and expanding on the ideas presented in the first. If they feel that this is where the story of Isaac goes, perhaps you should have faith that they can make it just as good as the first one?
This isn't a remake, this isn't an expansion pack. This is a sequel, a new game, and it is going to be different.
Personally, while the first game is one of my favorite on the 360, I'm looking forward to what they bring in the second helping.
bah. I'm just tired of people seeming to treat games they like as flukes, with little faith in the group that made them.
/rant
This is a Dead Space without Glen Schofield, he left for Activision a little under a year ago. It's debatable how much Dead Space's success was him but it has been referred to as his pet project.
I got HOPE they'll keep those things in mind, but I'm doubtful. And you're right, I shouldn't jump the gun and judge the game based on what little info there is that's out.
good call on RE2 - best example of a sequel i can think of.
gameplay footage and it look kickass
http://www.gametrailers.com/video/e3-2010-dead-space-2/101174
Yes please.
I agree in principle, but Dead Space was always more of an action title than more 'traditional' survival horror games like Silent Hill 2, for example. Yeah, it was scary and atmospheric, but as Tycho said, it always felt more 'Aliens' than 'Alien'. Some sequences were almost frantic with the amount of necromorphs attacking, and I'd say these sequences outnumber the lonely-dark-corridor areas.
Dead Space is one of my all-time favorites, and I think this looks very promising.
I'm curious to see if they'll spell something out with the first letters of each chapter name again.
New Arrivals
Intensive Care
Course Correction
Obliteration Imminent
Lethal Devotion
Environmental Hazard
Into the Void
Search and Rescue
Dead on Arrival
End of Days
Alternate Solutions
Dead Space
Looks like a really nice beefed up sequel to me. I have no doubt there'll be eerie, atmospheric moments plugged in there. They just aren't making it the focus of their marketing ploy.
Definately looking forward to it.
I feel like i've had my head in a hole, so just curious what the community thinks.
newest trailer:
http://www.ign.com/videos/2010/12/08/dead-space-2-necromorph-killin-trailer
discuss!
I thoroughly enjoyed my experience with Dead Space. I can understand some of the critics complaining that it wasn't as much of a "horror" game, as the player usually felt considerably more empowered. But I found a lot of the mechanics in the game to be quite satisfying. The atmosphere and audio experience were quite effective as well. I really liked the zero-G sections of the game, and the ways in which you could take advantage of your kinesis and time-slowing modules.
The story was fairly average, but it was very well presented. I appreciated the fact that the game rarely took control from me. The level of NPC interaction was almost nil, but that was never the point. Sequences that could have been quick-time events in other games (such as the occasional tentacle-drag) were kept interactive in this game, allowing me to aim and fire on my own. The game did its best to avoid taking me out of the experience.
I'm quite excited for the sequel. I just hope they approach it with many of the same principles that they used in producing the original game. I am a little worried that they will go the quick-time route with boss battles. This is a negative trend in modern design that I wish more developers would move away from. I will probably get this as a first-day buy after my positive experience with the original title. I am especially interested in acquiring the PS3 special edition that comes with an upgraded version of Extraction. I played that on the Wii with my little brother and we both enjoyed it.
Richard Kain, I hear you on the unreadable text stuff. I hate that devs are doing that, not everyone has HD tv's, let the rest of the world read your god damn text. We paid for the game, let us enjoy it!! Man, that pisses me off...
Stimpack, thanks for that trailer link, I'm pretty excited for the game again, since I've been avoiding most of the hype surrounding it. Can't wait to play the demo
Demo is out on XBL [and PSN?].
At least in north america.
Been waiting a long time for this.
some cool new vids at GT
http://www.gametrailers.com/video/real-space-dead-space-2/709009
Is there some kinda trick to embeded video's? whenever I paste the Embed link I just get a wall of script
AFAIK Only youtube embedding is allowed.
Finally had time to install install and play abit, On chapter 7 and I can safely say my earlier fears have been laid to rest pretty thoroughly, there's more action for sure but it feels like a real natural evolution of the gameplay (though i did really enjoy just running for my life in the beginning).
Played the first one on 360 but this time on pc with headphones and wholly crap does it make a difference to the atmosphere. Everything is just so much creepier this way and it's great. But what I really wanted to say, and the whole reason i brought the thread back is this:
Holy Fuck the lighting in this game fucking rocks. seriously with the flickering and the smoke and all the other little tricks the lighting is just on a whole other level here and the people that lit this game deserve serious applause.
Bravo.
Dragon age2 on the other hand is probably and equally good example on how NOT to do a sequel. Boy, was that bad and it carries zero or little resemblance to the first game.
Anyway, back to dead space. I wouldnt mind a DLC and Deadspace 3 will be a day one purchase for me.