Does anyone know of any free apps that function like polycruncher for max 2010? If you're unfamiliar with the app, its basically a plugin that converts a really high poly to a low poly, and does a pretty good job of it. Basically a much better version of the optimize modifier.
Replies
I haven't used Meshlab, but my understanding is that it was built as an open-source polycruncher designed specifically for getting more manageable meshes out of high-rez sculpt/scan/etc data.
I could never get Meshlab to preserve UV coordinates, and not sure if Blender does, as I haven't used it much yet in Blender.
filters-->quadratic edge collapse decimation is the function you are looking for.
More options...
http://wiki.polycount.net/Digital_Sculpting#DA
Thanks again!
works like a charm
whoever hasn't noticed pro Optimizer yet.. do give it a try, you'll be pleasantly surprised
Respects and protects so many parameters, like smoothing groups, UV seams.. and so many more.. and does such a wonderful job!