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HP Lovecraft

I was referred to Polycount by someone over on the ITS forums. Looks like a great, busy little 3D community.

Since October '08, I've been heading up a turn-based indie RPG effort inspired by the works of HP Lovecraft. Everything about it, including rules, gameplay, short stories, concept art and 3D models is linked off the main thread. The themes are exploration, insanity and dread, horror of the kind that keeps you up at night instead of the jump-out-and-shock-you variety.

As Lead Developer, I've done tons of writing, but also quite a bit of prop and architectural modeling URL="http://www.irontowerstudio.com/forum/index.php/topic,1199.0.html"]pawnshop[/URL], [URL="http://www.irontowerstudio.com/forum/index.php/topic,1140.0.html"]cottage[/URL], [URL="http://www.irontowerstudio.com/forum/index.php/topic,1451.0.html"]exteriors[/URL. I also have some character animation experience. I have a programmer currently working with Torque 3D, and we anticipate having a functioning game engine template already developed for turn-based RPG Age of Decadence in the near future.

What I need is a concept artist/illustrator (for in-game slides or paintings), help with 3D modeling/texture mapping, and a creature modeler. We're not funded so here is the situation:

The game will be released exclusively as direct download, meaning a significant portion of sales comes straight to the development team. Anyone demonstrating the required talent who is also willing to commit to the project until release will earn a cut of post-release earnings. I don't require a full-time commitment of course, but regular submissions of content and the ability to work to task as opposed to just making cool stuff and sending it to me.

Whether or not you will work on spec, I encourage you to contact me if you have your work available online. Please don't send attachments. If I cannot find an illustrator or creature modeler willing to work on spec, I will end up paying cash up front for those jobs. However, this means the scope of that content will be much reduced as will the payout for the work. Also, if I do end up having to pay for piece work, I won't actually be recruiting those people until much closer to completion of the core game.

I can do the architectural and prop modeling myself, so I do not anticipate paying those 3D models unless they came very cheap, ie. the artist lives in a third world country and a US dollar goes much farther.

I'll try to get back here if there are any questions, and I encourage Lovecraft fans to check out our forums as well. The writing has been very well received.

Cheers everyone!
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