Hey guys and gals, I'm modeling a p51 mustang for my modeling for games class.
I'm working on the wings currently , separating them so I can rebuild the body without having to smooth the wings into the plane.
tips, comments, advice, flames, whatever you have, is greatly appreciated.
Thanks yall
Replies
but my only proplem is that the body of the plane does not look too smooth in places, or isthat just me?
haha,
but itslooking nice
Right now this model looks like a P-51 built out of sculpey. You obviously have decent references - work on the nose, the area around the cockpit, the wing root, and the roots of the tail empennage. Consider separating the tails and wings into their own smoothing groups and objects, since in real life they were separate pieces bolted together with small fillets around the junctions. There SHOULD be hard edged seams in some places.
I've gone back and separated the wing and tail so I can float them. along with rebuilt most of them, ill have some screenshots up later tonight!
I started working with some overlaid orthographic views, my eye is not quite as exact as I always hope it is, so thank you for suggesting that
Thanks!
I've decided to go for a more Mad Max theme for the sake of bluffing some part for time, and exaggerating features.
I'll be adding big bolts, and more plates here soon, but im really in a time crunch since i have to have this thing high, low, textured, normalled, and in an engine by this coming Monday for my final project!
Thanks again for the advice guys!
Not sure any pilot would willingly fly that thing with the current front canopy you've got, though. 400mph wind chill in the face is freaking cold.
The dramatic lighting is just for fun lol
I'm going to put this model on hold for at least a week, i've seriously been working on it nonstop, but im slow as hell, so for the time being I cant stand to look at it anymore.
Thanks again for the feedback, sorry if I didn't address issues you guys mentioned, time constraints forced my hand lol.