I have a LOD model that needs to have its own auto unwarps uv's ( which i know how to do....) but then it was to be baked down from the original texture. How do I do that second part ? a compete map, using RTT right ?
Yeah, same strategy as baking from a high-poly mesh, except your source this time is the highest LOD instead.
If you bake CompleteMap, you'll get lighting baked into the map as well as the color. You might want to bake just the DiffuseMap instead, and maybe a NormalsMap as well.
Did you do this?... Select the low LOD model, invoke RTT, click the Pick button and choose the high LOD model.
Is it in the same exact location as the low LOD model? It should be.
Maybe the higher LOD model isn't set up to render? If it uses a DirectX Shader material, you'll need to dig into the Software Render Style rollout and set up a renderable material.
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If you bake CompleteMap, you'll get lighting baked into the map as well as the color. You might want to bake just the DiffuseMap instead, and maybe a NormalsMap as well.
now i'm running into a bit of a problem my Complete map turns out black and the diffuse map turns out grey... what i'm a doing wrong (n00b)
Is it in the same exact location as the low LOD model? It should be.
Maybe the higher LOD model isn't set up to render? If it uses a DirectX Shader material, you'll need to dig into the Software Render Style rollout and set up a renderable material.
i was using a DirectX Shader material !
thanks for your help !