First of all, this is my first post on this forum! I Thought it was time to stop watching and start to show some of my own works. I am a Belgian student, so please excuse mistakes that can and probably will happen.
I'm currently working on a character for my end-of-year job. It's pretty advanced by now but I'm sure there's quite a lot of things that can be improved. In short, the character is not quite the happy fellow, more the dangerous one. She's using her place in an elite guard to track down the man that abused and killed her twin sister some years ago. Not the talkative one.
I'm probably going to add asymmetrical details on feet and arms considering the color test I made. Critics are much welcome, except on the general proportions. These are from a complete rigging done by teachers, I choose to use it to gain some time.
Overall :
Head close-up :
Quick color test :
(Done on a previous version of the mod)
Replies
The sculpt is pretty finished by now. Tomorrow is the day for retopo/UVs/baking normals map/AO and skinning. I may attenuate details on the neck directly on the texture if need be.
And here's two little shots of the environment in Unreal Editor. Basic stuff here, constant 3 vector multiplied with AO and the normal map. Still a lot of work, but texturing is near.