hey guys posted a couple of things on here so far but my latest project is going to be a steam punk robot who is eventually going into a environment. here is what I have so far for him it is his arm and my WIP leg. Any suggestions about the two part would be greatly appreciated!
One more thing. I have seen people with black wires on white models and am unsure in Maya how to chage it to that look. If someone could point me in the right direction I would most appreciate it.
I usually add the model to a layer, and set black as the layer color. White model would just be a material setting. You could also change the default wireframe color via preferences.
Also, it looks like nice and clean work there, but the pics are a bit small!
yup... what throttlekitty said about changing the wire color... blue is default, but once you put how ever many objects in a single layer or multiple layers you can double click the layer to change the name of the layer and its color. The reason people use the black wires is because its easy on the eyes to look at the details a lot better. And it's just a lot more professional looking. Also, whenever you show your final rendered work later on, never show a solid black background. Always have a somewhat dark grey back ground. Black is again very hard on the eyes and can wash out details along the edges.
Great looking work you got there! Keep it up! Really looking forward to what you have in mind for the body and head.
NICE JOB! looking great! Only part I have a problem with believing are the ankles. that doesn't seem very movable and seems like would get crushed from the weight of the rest of the robot. Everything else that I can see looks fantastic though.
Ok so just to tie this all together the robot i have posted here is part of a larger scene and instead of making a new thread i will just post my progress here! Here is the Work table that will be going in the Steam punk workshop I am making.
Do you have a plan for the final look of the robot? Right now its a bunch of cool parts, but I don't think it will fit well together, you gotta block in the whole character before you start doing detail work.
Awesome thanks guys for the feedback. Zac I stopped working on the bot to focus more on the rest of the environment but you got my cogs turning again and I have begun construction on the body and head I will be posting those shots up soon!
coil springs look out of place on this, to my eyes.
Right up to the diesel age, leaf springs were immeasurably more common than coil springs, this looks like postwar tech.
do what ZacD and block out the whole model. Don't do anything else until you block it all out. You can take the coolest things ever and put them all in one model, but that doesn't mean it will make it great or even good.
I think the coil springs are nice aesthetically, but they do create quite a bit of visual density that detracts from the rest of the model (in my opinion). I agree that you should block out everything in simple pieces, work out a nice composition (balance of big, medium, and small chunks) first then move to detail, otherwise you may end up wasting a ton of time and having to though out work later.
Cheers
ok more work done! I was/am having issues with the head, really couldn't think of anything to use but i am liking what i have so far with more work done to it.
can you please display one of your shots non wire framed to see how shading/overall form is looking? I had to take this into photoshop and put it all flat colored to see what you were going for here skip
For me the upper thigh looks a little too thin at the moment....not load bearing enough y'know. Especially when compared to the bulk of everything else.
Steampunk always makes me think "heavy duty" with robots and vehicles, unless you are going down the decco swirly gold/brass route so I would consider thickening up all of your joints a bit too.
I sense great potential in this piece. ...your medichloriant count is high...
Still, I am a little worried about the overall poly-density. At first I thought you were making a low poly because of all the large areas, but now it's quite clear that this is your high-poly.
Are you going to go back and smooth blocky bits out a tad?
Replies
Also, it looks like nice and clean work there, but the pics are a bit small!
Great looking work you got there! Keep it up! Really looking forward to what you have in mind for the body and head.
Right up to the diesel age, leaf springs were immeasurably more common than coil springs, this looks like postwar tech.
Cheers
Steampunk always makes me think "heavy duty" with robots and vehicles, unless you are going down the decco swirly gold/brass route so I would consider thickening up all of your joints a bit too.
Still, I am a little worried about the overall poly-density. At first I thought you were making a low poly because of all the large areas, but now it's quite clear that this is your high-poly.
Are you going to go back and smooth blocky bits out a tad?