Hallo all!!
I am back with another animation in the works
I am working on weight, espeically on the shifting of weight, since I feel this is a very important element that I need to master--that I have certainly not mastered yet. :P
So, I've made this simple animation that I'm hoping will improve said skill.
This is still only in its early stages--key poses and a few breakdowns. Right now, I'd just like input on timing and posing, and the feel in general before I get in there with the rest of the breakdowns!!
[ame]
http://www.youtube.com/watch?v=OFWJ4wVTAC8[/ame]
All comments and critiques are very welcome! Thanks!!
Replies
Right now something just looks off especially when he swings from left to right to pick up the sword, also the hilt of the sword would be lifted first, and then the far edge of the blade.
It's not bad, better than I can do, but something seems a little off. Sorry I can't be more specific
vcortis is very correct about any animator being worth their salts acts it out. Animators use video reference they recorded and also time out every action with a stopwatch.
I am just reiterating what my animation teacher told us. He is fairly credible. He worked on Pixar movies as a lead animator and has been an animation director on 2 films. :P He swears by a stopwatch. He is always yelling at students "Where is your stopwatch?!!!!"
Good work though. Keep it up and everyone here had really good points. Also keep in mind your 12 Animation Priciples
I keep feeling that--that I really need to start filming the stuff I want to do. But everytime, I seem to get it in my head that it's simple enough I can just plan what I want, act it out a bit, thmbnail roughly, and make it awesome.
This is clearly not working quite as well as I expect.
So, I will definitely take your suggestions and get on that video camera idea. And stopwatch. Updates to come... hopefully soon
If not,
Grab a large wooden plank, something like a 2x4 would be similiar in weight/size.
I would suggest asking a friend to grab the 2x4 and do that particular action over and over again.
This'll help you visually to get an idea of how much it'd weigh, and to see how the body will react to compensate for it.
*edit - saw that you were already going ahead to get reference. Nevermind this post then
something other people havent really mentioned. if you pick up a heavy sword like that, the entire sword isnt going stay horizontal if you pick up the handle, the tip of the sword will drag along the table first.
id stress the slow out of the lift far more and add some overlapping action to the blade. I find it a bit odd that they are able to lift it above their head in 1 fluid move but cant hold its weight. its like its a light sword that was glued to the table
This is too early to fully crit, so much of it feels wrong simply b/c it's not blocked out fully yet.
What I would say to you as you continue is this: Keep pushing the heavyness of the sword to the outer limits, push it to the point where its stupidly fantastically heavy, and then just scale it back to the edge of reality.
As you play back your animation, FEEL the beats of the animation like a drum fill. Set the animation to play back in a loop and feel the beat of the animation over and over . If the beat doesn't feel musical, try to work out why. Engaging animation is generally very rhythmic, as you watch it you can anticipate and relish the beats like you would as you listened to an amazing guitar solo.
Sorry to be a total hippie but it's true. Making a great animation uses the same skill set as telling a great joke or pumping out a sick drum beat. HOWEVER, here's some more technical advice on what you have so far.
There isn't a great enough sense of contrast between his rested state and his exerted state. This is also true for his movements before, during, and after lifting the sword. There isn't a great enough sense of how this object effects his body. When you lift something heavy, suddenly your entire body has no desires other than to cope with the imposition it places on you. The sword should force him to behave awkwardly, and to really sell the animation, he should only JUST manage to control it.
At the moment, the sword is heavy, but he seems able to manage it without really thinking about it, he certainly doesn't take any real time to lift it, and the entire motion seems to go roughly as he plans. I'm not saying he should fall or anything, just make the the poses awkward, make him pose AROUND the sword. It shouldn't feel like the sword is attached to his hand, it should feel like he's trying to keep it under control.
I guess the simplest way of summarising is this:
More anticipation, more difficult lift, just BARELY get the sword over the 'hump', make the sword feel BRUTAL as it hits the ground, the weight and power of it should surprise him.