Hey there all, I'm not sure if this should be in TT or General, so apologies if it's in the wrong place.
I have a question regarding vehicle modeling for games.
Which artist would usually create them?
I know that sounds like an odd question but I'm just figuring out areas of my portfolio that are lacking and it was something I'd never thought about before.
So would it be an environment artist? Character artist (guess not), or a specialist (if such a thing exists).
It does seem like a kinda specialist area since a few of the best portfolios I've seen which feature vehicles, often feature vehicles either exclusively, or primarily.
Does it depend on the project? For example, a racing game, or game that contains a lot of driving parts, would have a specialist modeling team, whereas a project that called for like a burnt out vehicle or background prop would have the environment artists create them.
Odd question I know but I was just wondering.
Replies
I have created some vehicles and am an environment guy but I guess it all depends on the type of game and studio setup. something like forza of NFS has dedicated car modelers for sure though.
I kinda thought that's how it would be. Everytime I've tried to do a vehicle, it's come out a bit 'meh' and it seems like an area of expertise that really requires a lot of dedication to get it looking awesome. Obviously that statement could ring true for any position be it characters, environments etc, but I figured that vehicle centric games would require vehicle centric artists.
Thanks again