[FONT=바탕]I[/FONT][FONT=바탕]d like to post some of my personal works here! [/FONT] [FONT=바탕]I[/FONT][FONT=바탕]m currently looking for a new job. [/FONT]
JHK3D: Welcome man, I love your work - you should make a sketchbook in the sketchbook section and post up some pics!! Do you have any finished game characters to show ?
KDM3D - haha. I'm sorry but I think "AaronF3D" was the first so I guess we'll booth have to send our roalties to him lol
Mladen Jovicic - yes. I used only maya to create morrigan
Harzardous - I will upload it someday soon.
Thank you everyone for the comments! I'm really happy to share my works with you guys.
Really nice models. You have a refined sense for forms that is hard to find in most 3d artwork out there. I'd love to see some of your game art as well.
Good luck with the job hunt. You're too good to not be working
Your sculpts a freaking awesome man. Looks like you have some good texturing skills too.
My only suggestion is to show that you can make game specific art. Don't use fancy renders, make a low poly, bake your textures, etc. then show in game screen shots. There's no doubt you can and would do a great job making game art in my mind. Although, your portfolio doesn't show this atm.
Really inspirational work man!
How long do you typically spend on your sculpts? Do you have any idea? I'm curious to know.
[FONT=바탕]BradMyers82, haikai, [/FONT]
[FONT=바탕]Thanks for the advice. I uploaded a low polygon model to my website that I had made before. [/FONT]
[FONT=바탕]Thanks![/FONT]
Replies
kdm3d: lol! are you related to Tim Langdell ?!
I didn't understand this for a minute. but then I got a laugh out of it. haha
and Jaehoon, great work, I love the simplicity of the horse, combined with the great line of action.
really cool folio dude, i dig how well you can handle both organic and hard surface-esque chars... excellent work
anyways, hope you post more artwork on these forums!:)
Mladen Jovicic - yes. I used only maya to create morrigan
Harzardous - I will upload it someday soon.
Thank you everyone for the comments! I'm really happy to share my works with you guys.
Good luck with the job hunt. You're too good to not be working
My only suggestion is to show that you can make game specific art. Don't use fancy renders, make a low poly, bake your textures, etc. then show in game screen shots. There's no doubt you can and would do a great job making game art in my mind. Although, your portfolio doesn't show this atm.
Really inspirational work man!
How long do you typically spend on your sculpts? Do you have any idea? I'm curious to know.
[FONT=바탕]Thanks for the advice. I uploaded a low polygon model to my website that I had made before. [/FONT]
[FONT=바탕]Thanks![/FONT]