Hello Polycount community.
My name is Forest Meador, and I am a student at the Art Institute of Dallas. This is my final year of school, and i am pursuing a career in 3D modeling (mostly props and environments). I am hoping to utilize this site for helping me build a pipeline of fellow modelers. I am excited to see what kind of critiques and feedback i get from posting my work on this forum.
Replies
Welcome to Polycount.
This is a great place for critiques and feedback! Speaking from experience my own knowledge and skills have grown tremendously in the short 8 months I've been coming here. I'm sure if you're open to to growing and learning it'll help you do the same.
There's plenty of ex AI students here too.
I myself am a dropout of the AID.
Welcome to polycount.
Spark
This dose not belong in the General Forum. It belongs in Pimping and Previewing.
Not to mention you already made a post in Pimping and Previewing linking pictures of your work. Granted you didnt inbed the images correctly but much like there you made like 30 posts to post all your work instead of just one post. Make sure you give your thread a bump if you want more feedback or have something new regarding the work you posted instead of making a new thread for it every time
Hopefully you learn a lot here, and not just about how to post on forums
So, is there any way that i can "move" this thread to "pimping and previews"? I could swear that I put this in the p&p area when I created it....guess not. Sorry. I've been posting on a school forum exactly structured like this one for over two years now. The only difference, is how we upload the images on the forum for school. If its easier (and you are an administrator), you can delete this thread, and I will only post completed model sheets in pimping and previews.
There's a few things you really need to pay more attention to. The tri usage is pretty bad, the curves look nice and clean, but you could of used less tris there, and more on some places were you can easily see the geometry.
And there's some geometry and texturing issues circled that should be pretty self-explanatory.
Thank you soooo very much sir. ^_^