So I was looking at FIFA 10 trying to work out how they did the crowd scenes and it sparked my curiosity. I only have a demo here but it looks like they have something clever going on to give the effect of so many people without killing the polycount. When rotating the camera in replay mode it appears that you can see from one side of each audience member to the other (from left hand side to RHS). If they are all on individual billboards then perhaps they're animated textures that animate based on the tagent/camera vector? Even if that's how they did it - it still seems like a hell of a lot of polys to do each member of the audience that way - though maybe this parallax effect could apply to a whole row without rotating the plane?
Any one know how it's done or have any good tips on doing crowds in general?
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http://www.youtube.com/watch?v=3ELUt9d9T4s[/ame]
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