Hey there,
After checking out the Maya 2011 demo (which is pretty good) I'm liking the gradient background in the viewport. Is there any way to set Max viewports to show a gradient background by default? I'm sure I've seen it done but I can't find the answer.
Cheers
Replies
1. Add a Gradient Ramp to the material editor.
2. Set the W Angle to 90 (black end is now bottom of screen)
3. Set the map's Coordinates rollout to Enviro: Screen
4. Open the Rendering menu and choose Environment.
5. Drag the map into the Env Map slot, choose Instance.
6. Open the Views menu, Viewport Background > Viewport Background.
7. Tick "Use Env. Bkg.", and tick "Display Bkg.", and OK.
In max I notice u can have several viewport but same ortho camera (top,side, front,etc), like this..
notice the top can have different zoom and view.
Q: Does it add camera in the scene management like maya (side1, front1) or there's no additional camera added?
1 more Q, I use alt+mmb to orbit perspective view, when I have camera selected, is thr any shortcut to do that? it's botherin I have to hover my mouse and click on the button on corner bottom right, counterproductive!
Thanks.
There's no mouse shortcut, but there is a keyboard shortcut for turning on "Pan Camera Mode." Unfortunately the button has two settings (Pan and Orbit) and the shortcut merely activates the button, so it will use whatever mode you used last (Pan is the default).
There's also the move mode, which is holding down MMB and moving the mouse. Moves the camera in a plane perpendicular to its viewing vector.
WASD move the camera around, might need Keyboard Shortcut Override turned on.
LMB looks around.
RMB exits the mode.