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Zbrush'esque Symmetry in Max.

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Baj Singh polycounter lvl 9
Hey,

I was wondering if its possible to work on both sides of a model without having to use the symmetry modifier/cloned instance.

The reason I need is that I have a low poly model created with UV's, normal maps, etc. If I want to make small tweaks to things (say the eyes), currently I have to work on one eye and then clone that part of the mesh to the other side and weld it in. It would be much faster just to be able to work on side and then the other automatically change with the flick of a shortcut (i.e Zbrush's symmetry).

EDIT: Nevermind, i think i've found the solution.

http://rpmanager.com/plugins/Transmographier.htm

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