Hello, been on the forums for quite a while checking out lots of other peoples work and decided I should post up something I'm working on.
Creating a Russian MMA fighter for a university project, the main focus is on anatomy. Here are two pictures of the end of the project in zbrush that have been polypainted.
The eyes were added after in 3ds. I've created a low poly with specular and normal and in the process of getting some screenshots in engine.
Replies
This reference is not mine, I found it while searching on google.
http://images.google.com/images?um=1&hl=en&tbs=isch%3A1&sa=1&q=+t+pose&aq=f&aqi=&aql=&oq=&gs_rfai=&start=0
Also - his face looks more Mongolian than Russian, make him look more like Fedor
The face I'd work on an expression. Right now it looks like he is holding in a long over due shit.
People are right that the anatomy isn't quite there yet but you're coming along. Studying basic anatomy will likely help you through--maybe take a break doing a specific likeness of this MMA fighter in lieu of doing an anatomy study. The more you can understand the commonalities between everybody, the better off you'll be when you approach a specific likeness of a man or woman with an unusual body type. At this stage it doesn't look like you're quite ready to tackle it.
Don't worry about it, it's a good to understand where you are now and what your limitations are, so you can go about expanding them, getting better at it all. Keep posting.
Again thanks for the crit it is appreciated.