Ive taken photos of myself with a normal T shirt on with my arm in every general position (T, raised, tucked, and relaxed). This has helped with placing my general folds in correct places but im having brush problems.
To start folds i usually operate on level 4 subdivision, so generally low poly. I use the flatten brush with a brush mod of 33 to rough in the general forms of each fold. I then go up one subdivision and bring out the inner valleys more with the brush set on zsub. I then go up one more subdivision to get a reasonable non-distorting smooth to bring out each fold more. The results in some place are good and decent, and in others it can get lumpy.
Heres an example of a quick run through on a shirt:
Dont mind the middle of stomach folds, they're there incase its difficult to see the folds in the armpit for CC and not there for accuracy.
I understand cloth is a very tricky thing, but sometimes it seems im having more problems than others :shifty:
Thanks.
Replies
I then sculpt the same crease again, painting on the other side of the crease so it is properly 3 dimensional
standard/inflate with shift smooth works great for me
Mostly though i reckon it's reference, doing folds from my head always end up looking dodge, getting a good ref makes it heaps better.
Also +1 to the lighting, i throw on dif mat caps and light sources to see how it looks while i'm working on it.
Ill also try switching matcaps, i usually do that often but never tried flipping the model.