So, basically I'm attempting to create a 3D version of Mats Minnhagen's Abandoned Hut. Original concept is posted below. The 3D version is in the Unreal Development Kit, posted below the concept. All textures are hand painted (so far there hasn't been a need for photo-source, so I thought I'd give the entire thing a go). The terrain is not finished yet, need to add some vertex painting to get some variance in the texture. Just want to get some critique as I go through the project. Thanks!
Concept:
3D:
Replies
the reeds are too dark atm and cause too much contrast, it would also look really cool to fake the transmission lighting ( or SSS), you can do this in many ways quite easily
I'm seeing the same thing. With some faked SSS or just some strong rimlights on the fern blades, it should fix that pretty well. Also, the individual blades are wider in the concept, versus the thin lines in yours.
If you look at the original source, there's a lot of edge highlights and light bleeding through the patches of reeds, and that prevents the darker color of the plants themselves from building up too much contrast. Part of that may be that the light angle is relatively high in the concept. Looks to be about 30-45 degrees.
Good luck with everything else though!
And when you see it 3d it becomes apparent that things like that doesn't feel probable. Though if you can capture the style of the concept art stone-formation it might work. In a way you're playing with that the viewers/players are expecting, what they're expecting also changes their look on things.
Hope I could help somewhat, I don't really know exactly how you might make it look better, just sharing my thoughts about the subject, the concept is cool and I would love to see this finished. Good work so far man.