Hey guys I'm working on a character and was retopologizing it, however i keep getting the feeling that I'm doing something wrong.
Weather its size or its vertex's or its vertex locations. How do you get perfect retopology?
Or in short, what are the priorities of retopologizing your model?
Is it trying to make all quads, and making the squares all the same size?
Is it line follows form?
Spacing?
I keep getting second thoughts when i work on retopologizing it, and i have a feeling it slowing down my work flow.
I keep having the feeling I'm putting in too many vertexes
Here's WIP on retopo, hopefully u guys can explain it to me better.
Thanks in advance!
Replies
More here.
http://wiki.polycount.net/CategoryModeling
are headed in the right direction with the body, head topo looks a bit odd, but its hard to see unless you post a close up.
I am currently working on this
far from perfect, has a bunch of tris in it, but I am just trying to get a more detailed
level 1 mesh here, capturing more of the silhouette
BTW I am really digging zbrush retopo, very intuitive