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Retopo? question

Binxx
polycounter lvl 9
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Binxx polycounter lvl 9
Hey guys I'm working on a character and was retopologizing it, however i keep getting the feeling that I'm doing something wrong.
Weather its size or its vertex's or its vertex locations. How do you get perfect retopology?
Or in short, what are the priorities of retopologizing your model?

Is it trying to make all quads, and making the squares all the same size?

Is it line follows form?

Spacing?

I keep getting second thoughts when i work on retopologizing it, and i have a feeling it slowing down my work flow.

I keep having the feeling I'm putting in too many vertexes

retopo.jpg

Here's WIP on retopo, hopefully u guys can explain it to me better.
Thanks in advance!

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