I prob should have posted this here then instead of the other thread
Ok I am done with my model, heres the problem, i have no idea really what to do next. I am a modeler and havnt done much animation or rigging yet. All the tutorials i see for this are in Max and the latter half of this project does not seem to translate well into Maya.
At the moment the model is in OBJ format, it has one color map and one spec map tied to a phong. Its already been fitted perfectly to the Medics head however i dont know how to attach it to the bip.head bone using Maya. I am pretty sure once i get that far in i can learn the rest myself. Does anyone know any good tutorials for TF2 hats but in Maya? I would rather get this decompiled and exported as an SMD then just send the three files to Valve raw.
Anyway here is my model, The Practitioners Pestilence Protector or 3P. Modeled after plague doctor masks from the medieval era.
I recall having that error before but I forget what the exact cause of it was. Have you restarted Steam and/or your computer? I'd try those first just to be sure it's not something stupid like that.
You don't need to compile it into a test map and see it in game really. It's probably better since you're just learning source to just use the model viewer.
If you set up the bone/bones right, not really. You just replace the .mdl in the items_game.txt file for a weapon/hat you want to replace and then your model will be in game in place of that hat's model.
EDIT: Problem Solved. Source SDK has to be open before you compile. Checkboard is just showing up on the model, but I haven't checked over my texture stuff so we'll see.
ha !
No, it's still here. You can now load items in TF2 itself, but for fast checking, better use the model viewer.
Haven't mess with export for a while. The "error loading model" is pretty vague. Does it work for a tf2 original item ? No error at compiling ?
Replies
Ok I am done with my model, heres the problem, i have no idea really what to do next. I am a modeler and havnt done much animation or rigging yet. All the tutorials i see for this are in Max and the latter half of this project does not seem to translate well into Maya.
At the moment the model is in OBJ format, it has one color map and one spec map tied to a phong. Its already been fitted perfectly to the Medics head however i dont know how to attach it to the bip.head bone using Maya. I am pretty sure once i get that far in i can learn the rest myself. Does anyone know any good tutorials for TF2 hats but in Maya? I would rather get this decompiled and exported as an SMD then just send the three files to Valve raw.
Anyway here is my model, The Practitioners Pestilence Protector or 3P. Modeled after plague doctor masks from the medieval era.
Mask and hat are all one piece
I'm getting that error when I compile, any ideas?
Here's the all my files http://dl.dropbox.com/u/2184180/models.zip
(I'm not finished Uving or texturing, I just wanna test it first.)
writing c:\program files (x86)\steam\steamapps\kczac\team fortress 2\tf\models/Wrench/testwrench.mdl:
Error opening c:\program files (x86)\steam\steamapps\kczac\team fortress 2\tf\models/Wrench/testwrench.mdl! (Check for write enable)
I was trying to load it into the test map, got that error when I applied it, crashed the whole game
preety keen - got my tf2model/hat to work in the model viewer, is there much of a jump to put stuff for realz into the game?
Just stops after that.
Anyone have a solution to this?
Hey! Cheers for the tutorial
No, it's still here. You can now load items in TF2 itself, but for fast checking, better use the model viewer.
Haven't mess with export for a while. The "error loading model" is pretty vague. Does it work for a tf2 original item ? No error at compiling ?