Hi,
I have modeled and rigged my own custom character and imported it into the unreal engine. There are two outfits which can be alternated between body parts.
Can anyone give me constructive feedback please
Thank you
[ame]
http://www.youtube.com/watch?v=qokOaX5NKcw[/ame]
Replies
>Learn the human form try learning how to draw them
http://fineart.sk/
>Learn muscle structure from anatomy books or images
> check the sill silhouette. Put an black material on the model and rotate it to check if the model reads as an character. Zbrush has a hot key built in for this.
>Look for tutorials there is a million of them out there
>If you think it doesn't look right don't worry about the time you spent redo it.
Anyway, I'm not a character modeler so I can't speak for the topology, but it doesn't look good to me. I'm sure someone else can tell you exactly WHY though...
Texture needs a lot of work. It's very bland. It could use more saturation, some actual texture, a better specular and normal map.... So many things could be fixed with it.
I'm sorry that is such a basic crit, I would go take a look at other character modelers work and study it... A LOT...
i seriously didnt actually wanna do this work - its for uni so i had to :P
Why is the first version not wearing any pants?
cuz shes a slag
its like lara crofts transvestite brother =0 lols
joking aside its good you stuck with it and finished something but next time go back to basics and start with good reference(anatomy studying and clothes/design reference) and concept drawings before creating something. Then watch some character poly modelling videos for some ideas on how other people create thier characters. If youve already done this reference/research/learning before I suggest you do it some more, Im not pro yet but even the best of us are constantly learning ways to better ourselves.
lol!
Cheers for advice dude