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Xnormal Baking problem

Orb
polycounter lvl 13
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Orb polycounter lvl 13
HI PC! I'm looking for some help, about a baking problem. I have some weird distortions on my normal map, my occlusion is wrong also, and my cavity map, is just full of black x_X.

I had a very big Obj at first, but i scaled the high-low polyn and its still the same. Any suggestions?

thx a lot, i tryed many tweak, and i can't resolve this problem :(

here is the screenshot

CavityProblem.jpg

Replies

  • Eric Chadwick
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    The nm distortion is likely because of the shape of your cage. For example...
    http://wiki.polycount.net/Normal_Map#SWL

    The AO problem looks like the ray distance is too low, or the lowpoly is in the way. I don't know Xnormal well enough to tell which though.
  • jogshy
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    jogshy polycounter lvl 17
    Is the cage covering completely the highpoly mesh?
    Did you enable the "Use cage" option?
    Render a "wireframe and ray fails map" to see if there are ray misses.

    Have you performed a Maya's Freeze transformations / 3dsmax's ResetXForm before exporting?

    What kind of mesh format are you using? What program did you use to model and export the mesh? Is the object centered more or less on the world origin (0,0,0) and properly aligned?
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