so ive been wondering, been told several different things so i wanted to ask you all and get an idea. been trying to look it up but haven't found any useful information.
so in max can you delete faces youll never see (back or bottom of an object) and have it work correctly in UDK when exported?
ive been told yes by some people and at the same time ive been told no, that it causes LOD and shading issues.
im not sure what to believe... any thoughts?
Replies
Just make sure to bake your normal map after deleting those faces not before, that could potentially have an impact on shading.
One thing to keep in mind however is that deleting the bottoms or backs off of props that can be flipped over or turned around reduces their possible use. Flipped over furniture, a crate or barrel on it's side, etc...
The best way to find out for sure if its for you, is just to experiment it doesn't take too long to make a quick lod column set and import into the udk.