Dope Ass model. I don't know enough about Strykers to comment on accuracy, but parts that stand out to me as not reading well are the weird jaggy looking side "pockets" and what looks to be a wire/cable cutter sticking up near the rear top hatch? The little door on the side (is that a door/locker on the side?) looks like it has that piece of metal bolted to it and to the side of the thing.
The smoke launchers on the top don't have holes modeled for them, either, but I'm not sure of those are capped or what, because again I'm not that familiar with a stryker.
The render setup looks really slick and if you feel like sharing any of that I'd love to know more about it
Pretty cool, but ehm, the tricount and texturesizes seem a bit excessive. Especially 2 2K textures is totally over the top for something like an Xbox 360.
I do this sort of upper-end stuff too (yours is still like 50% heavier though), so I understand if it's a pure portfolio piece.
Textures can be divided in half and simplify object;) LinkBacks throw. I mean happy with it but let's do not have time for him. Maybe someday I will come back to him.
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The smoke launchers on the top don't have holes modeled for them, either, but I'm not sure of those are capped or what, because again I'm not that familiar with a stryker.
The render setup looks really slick and if you feel like sharing any of that I'd love to know more about it
reference:
http://www.replicasbytyson.com/images/T-FJTTR35399P_M-1134_STRYKER_ATGM.jpg
lowres 27000 tris 2 textures 2kx2k and 1 texure 1k x1k
great model
I do this sort of upper-end stuff too (yours is still like 50% heavier though), so I understand if it's a pure portfolio piece.
ps.
Excuse me hopeless English ...