I see bloat... thanks for the added load time, hopefully I can get a SSD before this ships.
I don't see anything I couldn't do in half a dozen other apps.
It's cute really that they think 3D acceleration is new and innovative...
Or maybe I'll just jump ship to painter? They can add "advanced things" like this but they can't upgrade their brush system or even provide a way to easily organize them? Shameful...
ofc they have marketing team, doesn't every large company and product have one?
If bloated is a factor.. PS7 or for some CS2 should be our last upgrade
but this is an awesome feature which i already have thought quite a few uses for texturing, creating patterns, concept pose tweaks.. not to mention 2D animation previews, story boarding, etc etc.
ofc you might not be doing any of these things and you might think this is useless to you.. and in this case i can't say anything but "fair enough"
Painter although my favorite by far for painterly textures, concepts and fast creative exploration.. simply is not photoshop. Otherwise everyone would be using it for that. It does have many of the same tools.. but it simply is not it.
Idk... pretty soon there's going to be so many gimmicky photoshop filters and tools we're going to start losing updates on things that actually matter. I think all of this stuff is "cool" and does have small application in certain situations but it's already doable in 3-4 other ways in tools we already have. Photoshop has more than enough features... lets improve other things before adding all of these very specialized addons.
Looks pretty awesome for warping textures round those oddly shaped uv's you sometimes get! Although it seems diffiicult to isolate reasons past basic compatibility and functionality why working in one app is better than two or more. Nevertheless, I'm slowly warming to this idea.
I dunno guys, I'm pretty happy that they're actually implementing features which have practical uses. Maybe it's not obviously focused towards game artists but the distortion fixing at the end of that video was pretty great and being able to easily wrap around designs with control over the depth sounds handy to me.
Draw complex design, use puppet tool, now you have a perfect design following the trim on your characters pants. Seems practical to me.
Yeah the doll example was stupid but that doesn't mean the tool sucks. All it means is that their marketing sucks and we already knew that.
Between this and all the content-aware tools CS5 is looking badass.
I think this looks pretty cool. But I have no idea why they didn't implement control over how many handels you have when going into the standard transform > warp mode years ago.
I can def. see this being usful for photo projecting in apps where you switch to photoshop like Mudbox photo projecting workflow.
I'd almost pay for a stripped down version that comes with the option to download plug-ins as I need them. Or maybe just a plug-in manager that lets me disable some of this stuff.
Not to Hi Junk this thread or anything but did you also see Content Aware Fill? Yet another worthless tool!
They should have called it automask, then added the result to a new layer as an editable mask. Yes it saves time but is really a duplicate function.
What would you say are the most important features of Photoshop?
For me it's these;
no1. - brush presets - how effective they are with a tablet pen
no2. - masking - controlling edge sharpness/softness to blend images
no3. - selections - control over selecting and keeping edges clean
really vig, how long does it take to get into? I fired up the demo and pretty much hated it, or at least I couldnt get any of the painty results you see on conceptart.org
Is that sarcasm? I'm pretty sure it's a photo-editing program that also happens to be used by game artist and painters.
That's nonsense. If it were a photo editing program that also happens to get used by artists a feature like this would make perfect sense, and we all know this feature is ridiculous.
so I forgot about this until someone mentioned using it today at a team meeting - puppet warp is freaking amazing! I'm currently texturing characters with bandoleers, ropes, braided leather and belts strapped all over them in jaunty pirate angles. This looks like it will be a big time saver for me.
I was using the image along spline feature in 3D coat but this is so much better - if it was a plug in I'd pay $100 for it.
edit: yes I know I'm bumping an old thread, it's just funny how everyone was pooping on the idea
I've seen the Puppet Warp option there in the menu pretty much every time I've used PS but I've never actually tried it. Guess tonight's as good a time as any to give it a go!
In 3D coat you can have an image tile along a spline - so I'd make a tiling rope image and draw the spline out along the model, it's a bit janky and has some artifacts that appear over sharp bends.
In Photoshop I'd just draw out a long rope and then use Puppet Warp to bend it into place. Of coarse it doesn't work that great across UV seams but I'm going to have a go at puppet warp combined with 3d coat's projection paint in photoshop option.
I'm working on 600 - 1,000 triangle characters, it may work a little better on higher poly models. I do plan on doing a 3D-Coat video in the future and since I don't have CS5 at home I'll demonstrate using the image spline tool for features like ropes, betls, etc...
I have been using this puppet tool in cs5 for a wile now, its real nice to quickly warp stuff or sketch something up and repose it as a base for a paintover.
I've been giving painter a good long hard look over the past few days and really thinking about switching over...
Painter is great if you have a strong traditional background, its much closer to home, but there are tons of things that are much easier to do in Photoshop then in painter. So if I was you i'd use painter as a complementary package to use in conjunction with Photoshop, but not as a replacement. Experiment with it, find its strong and weak points and adjust your workflow accordingly.
I was about to make a snarky comment about it working great when not used as advertised remembering that they only talked about the puppet and photo manipulation (beginning and end), but I re-watched the video and saw the rope portion and thought "hey that IS kind of useful"... I blame the guy that edited the video for droning on about the puppet for 5min... =P
I still lean toward making a high poly object and baking it down, but this could come in handy for doing certain things. I could see myself using it to knock in hanging wires, pushing around wire bundles and running cords along walls. I wonder if it works with nDo2 at all... humm need to play with it.
I still cry foul over their treatment of brushes, their lack of keyboard shortcut modernization for left handed artists and a bunch of other crap that they have let rot for over a decade that would improve my daily experience with Photoshop 10x... but they spend their time working on crazy new things, that are useful sure... but what about the rest of the crap that they have been ignoring?
I didn't jump ship to painter, but I did fall in love with Art Rage. I still use photoshop but for just drawing and painting I do love me some Art Rage.
Replies
I don't see anything I couldn't do in half a dozen other apps.
It's cute really that they think 3D acceleration is new and innovative...
Or maybe I'll just jump ship to painter? They can add "advanced things" like this but they can't upgrade their brush system or even provide a way to easily organize them? Shameful...
If bloated is a factor.. PS7 or for some CS2 should be our last upgrade
but this is an awesome feature which i already have thought quite a few uses for texturing, creating patterns, concept pose tweaks.. not to mention 2D animation previews, story boarding, etc etc.
ofc you might not be doing any of these things and you might think this is useless to you.. and in this case i can't say anything but "fair enough"
Painter although my favorite by far for painterly textures, concepts and fast creative exploration.. simply is not photoshop. Otherwise everyone would be using it for that. It does have many of the same tools.. but it simply is not it.
I dont have a problem with the new UI except that its so unbelievably slow.
CS2 is the biz, I couldnt loose my healing brushes
But really i see this mostly being used to "correct the pose" of celebrity photos...
Draw complex design, use puppet tool, now you have a perfect design following the trim on your characters pants. Seems practical to me.
Yeah the doll example was stupid but that doesn't mean the tool sucks. All it means is that their marketing sucks and we already knew that.
Between this and all the content-aware tools CS5 is looking badass.
I can def. see this being usful for photo projecting in apps where you switch to photoshop like Mudbox photo projecting workflow.
Not to Hi Junk this thread or anything but did you also see Content Aware Fill? Yet another worthless tool!
[ame]http://www.youtube.com/watch?v=NH0aEp1oDOI&feature=player_embedded[/ame]
who came up with all that junk
they have IK bones in flash since CS4 that wowed everyone - times used by creative agencies or animators: 0
The IK bones stuff in flash is total garbage. Hopefully this works better. Being able to pin parts of the image seems useful.
They should have called it automask, then added the result to a new layer as an editable mask. Yes it saves time but is really a duplicate function.
What would you say are the most important features of Photoshop?
For me it's these;
no1. - brush presets - how effective they are with a tablet pen
no2. - masking - controlling edge sharpness/softness to blend images
no3. - selections - control over selecting and keeping edges clean
Is that sarcasm? I'm pretty sure it's a photo-editing program that also happens to be used by game artist and painters.
That's nonsense. If it were a photo editing program that also happens to get used by artists a feature like this would make perfect sense, and we all know this feature is ridiculous.
I was using the image along spline feature in 3D coat but this is so much better - if it was a plug in I'd pay $100 for it.
edit: yes I know I'm bumping an old thread, it's just funny how everyone was pooping on the idea
I was stuck doing UI art at the time, I was in a dark place!
Seriously, Photoshop needs it's own Wiki, I didn't even know it had this until Justine bumped the thread.
Also, Justin, if I may ask, what where you talking about earlier in terms of ropes and such for 3DC vs. PS?
Do you mean in PS you can use Tile around a mesh such as a rope on a 3D character, or do you mean post-process?
In Photoshop I'd just draw out a long rope and then use Puppet Warp to bend it into place. Of coarse it doesn't work that great across UV seams but I'm going to have a go at puppet warp combined with 3d coat's projection paint in photoshop option.
I'm working on 600 - 1,000 triangle characters, it may work a little better on higher poly models. I do plan on doing a 3D-Coat video in the future and since I don't have CS5 at home I'll demonstrate using the image spline tool for features like ropes, betls, etc...
Before I used to select, rotate, and then try to blend the seam. Saves me a ton of time.
Painter is great if you have a strong traditional background, its much closer to home, but there are tons of things that are much easier to do in Photoshop then in painter. So if I was you i'd use painter as a complementary package to use in conjunction with Photoshop, but not as a replacement. Experiment with it, find its strong and weak points and adjust your workflow accordingly.
I still lean toward making a high poly object and baking it down, but this could come in handy for doing certain things. I could see myself using it to knock in hanging wires, pushing around wire bundles and running cords along walls. I wonder if it works with nDo2 at all... humm need to play with it.
I still cry foul over their treatment of brushes, their lack of keyboard shortcut modernization for left handed artists and a bunch of other crap that they have let rot for over a decade that would improve my daily experience with Photoshop 10x... but they spend their time working on crazy new things, that are useful sure... but what about the rest of the crap that they have been ignoring?
I didn't jump ship to painter, but I did fall in love with Art Rage. I still use photoshop but for just drawing and painting I do love me some Art Rage.