Hey guys, I'm new to polycount and this is my first post.
Here is a highpoly character im working on and I wanted to see if anyone could give me feed back on how to create a lowpoly version. In example what parts to actually block out with the lowpoly and what parts to leave out for the normal maps. I linked my blogs so guys can see the images.
Thanks
http://alan3dblog.blogspot.com/2010/04/protector-high-poly.html
Replies
I like this so far but the wrinkles behind the knees look a bit unrealistic. The wrinkles in the crotch are a bit weird too - look up some cloth reference for these. Also the fact that his kneepads don't match could be a balance issue if this character was to ever walk or run.
Oh, and welcome to Polycount
Edit: Nice model by the way! Is that from (or inspired by) Army of Two?