as I noticed in topic, I want to port a game engine(
Leadwerks) as 3ds max viewport renderer.
the only thing I could find in similar is
oFusion , which it could use Ogre as viewport renderer. and it's last update was 3 years before.
anyway..
do I need engine source code? (I don't have it, I just have some seats of it's licence)
do I need expert programming skills? or expert MaxScript skills? because I'm a regular programmer and actually I'm an artist.
can anyone show me where to start?
or any previous works around something similar?
Replies
the main issue is synching the data max has with the engine's representation of models... very tricky, as games typically don't expect topology changes to models.
if you question your own skills as not enough, than typically that's a good sign of the task being too complex.
rather focus on getting your scene exported well to the engine, maxscript can help a lot to make max a nice level editor.
also it should be not too hard to have a custom viewport window. But that will basically be the same as if running the engine in another window (ie. no direct synchronization). It's probably less work to just have the engine window set "always on top" or so
I think this is the wrong forum to ask about something like that.
i think your best bet for a proper answer is this:
http://area.autodesk.com/blogs/chris/3ds_max_2011_sdk_documentation_downloads
ask this guy
I know it may be hard work to do. but I will try..
yiannisk, it seems right place for me to start..
thank you guys!
PS. if you have any other information, advices or points, I will be glad to here