Home Technical Talk

Normal mapping hard edges problem

polycounter lvl 10
Offline / Send Message
boyluya polycounter lvl 10
Hello guys. I starting to learn normal mapping for hard surfaces, and decided to start with a simple cube. And yep I'm already having a problem. There's some weird seams all over the edges, and I can't firgue what causes this.

All the cube's edges are hard edges(different smoothing group) with their uv's split. I used xnormal for baking (and its sbm exporter) and Xoliul's shader for display.

the problem
prob_screen.jpg

uv's
prob_uv.jpg

normal map
box_normals_normals_normals.jpg

Replies

Sign In or Register to comment.