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3ds Max - FBX Z-Up Bug?

polycounter lvl 11
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leechdemon polycounter lvl 11
I'm having an issue with the Z-Up option for the FBX updater in Max. If I change it back and forth between Z-Up and Y-Up, my model rotates correctly, but I don't believe Z and Y are in the directions Max thinks it is; that is to say, it's accurately rotating 90º when I change the setting, but I don't believe it's interpretation of Z is correct.

Does anyone know what causes this, or how to fix it? First, I've updated the plugin, so that's not the issue. Second, I'm trying to get it from 3ds Max 2008 into OSG (Open Scene Graph); a Z-Up model coming from an OBJ gives what I would consider the correct Z direction, but an FBX gives a different direction altogether; opening up one model of each side by side gives different results.

Any help would be greatly appreciated. Thanks!

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