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Mossberg 'something' -- WIP

Hey guys i am currently in the process of modeling a Mossberg 'something' shotgun. I called it 'something' coz im not sure what type it is, ie. whether its an m13 etc.

Anyway im having a bit of trouble modeling the breech. I just cant seem to get my head around how to inset a rounded-rectangular hole into the mesh.

Here is an image of what i mean.
howj.th.jpg
(Click to enlarge)

As you can see from the reference pic the model is meant to be for game purposes, so is low poly and is going to have a normal map applied. So i was wondering how to get a low poly rounded-retangular hole in the model, any ideas anyone?

Thanks

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