definitely coming a LONG way dude. Was it difficult to give him such a a symertical face (expression) once you were done sculpting him out? I suggest next to the sword you have these guys haning down as well
but make them the throwing kind (so theres 2 on each end)
tnx for the comments guys
brandoom: i don't know what the nipple policy is on polycount so i left them out (aka i totally forgot to sculpt them XD).
enodmi: it is rendered in 3ds max using mental ray
since i don't see a final entry topic i'll just post it here
He needs a massive package. From a silhouette I know the sword is meant to read as the package, but if he has some major droopage in the front of his drawers this would be epic.
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made a basemesh and did some minor sculpting so far
made some basemeshes and did some work on the face
and damn i didn't realise the deadline is the 7th this month
but make them the throwing kind (so theres 2 on each end)
seforin , not a bad idea! i'll try to add it, and yeah it took some shifting to pose the mouth but good masking helps
did some more work on him but its to mushy at some areas for my tast so i'm going to try and add as much form as i can
:P Looks good regardless Ravenslayer, i really like that last render. What other plans do you have for this?
brandoom: i don't know what the nipple policy is on polycount so i left them out (aka i totally forgot to sculpt them XD).
enodmi: it is rendered in 3ds max using mental ray
since i don't see a final entry topic i'll just post it here
Only nitpick i have is the lack of nipples.