umm so yeah. a thread!
i got the basemesh all done, altho i will probably go back and add some accesories and additional modeling as i progress. this time i plan on actually finishing something:poly142:
Hey man I'm really digging what you have so far. It looks great and has an awesome style to it. If I had one critique it would be with his nose. I know you probably are going for a broken look to it, but it lies a little to flat for me at the tip especially in the profile. I think it could benefit if you pulled it out just a little.
achillesian,StevenEgan,Spatz,pestibug,felipefrango,Wayfa:cheers fellas!
Nizza_waaarg: yessir,gotta finish if i plan on making a folio:poly121: heh
Porkpie Samurai: thanks alot. your dragonslaya is looking ace btw! might have to get some rendering/skinshader tips from you if you got time.
vcortis:totally agree. hopefully this update fixes that. i did pull it out a little bit.
4am..update time lol
rushed a few things on the model, but its almost done. tomorrow gonna make the second passes on things i missed or slacked off on. still need to add some accesories. hopefully i'l get that done this week.
nice update ...i really like him...this is your own design, isnt it? cant wait to see him textured...this will be a very stylisheous character...Mladen, svaka cast! Dobar si...hehe...(i dont know if you understand that...but your name suggests me to take a try)
no real critiques...maybe the tip of the nose could need some more work...its too pointedly atm...
really nice proportions and weighting in the pose. the fabrics are still wip i can tell, id work a little on making sure that the knee area stands out before moving on, its awesome man yea tell us who this guy is plzplzplz!
woogity,Japhir,boyluya,ZacD: cheers guys.
Spatz: da, razumem, kako da ne? hah hvala puno:)
so an update. yeah iv been slacking off, just starring at the model for days got me second guessing pretty much every design choice at this point but i gotta finish something.
more or less finished with the sculpt, well other than the cap+goggles and some other things here and there.
once i do a last pass on it, gonna move onto modeling an aircraft/hoverbike for him. something small n stubby looking to offset his length, or maybe as lanky as him. not too sure at this point.
as you can tell, hes suppose to be some sort of aviator guy. that's pretty much it. the design is my own, but referenced/inspired from creaturebox, airborn mod,norman rockwell's proportions on his characters. just a mix of things really.
yeah, its pretty messy at the back actually hehe and the bottom of the sleves and pants. and i cant really subdivide anymore to sculpt otherwise my pc is gonna blow up.
probably gonna redo those areas, or make em less crappy looking hah
haha drago mi je!...hey mladen ...how is the weather? hehe...
...very nice to see you progress with this char...the cap looks cool but i like him without too, maybe consider to do both versions...if you can't subdivide anymore - instead of retopo in zbrush you can press ReMesh *its in the subtools menu* and you become a evenly squared mesh -perfect for resculpting or adding more details...nice update...can't wait for the hoverbike...
Replies
very nice style
Nizza_waaarg: yessir,gotta finish if i plan on making a folio:poly121: heh
Porkpie Samurai: thanks alot. your dragonslaya is looking ace btw! might have to get some rendering/skinshader tips from you if you got time.
vcortis:totally agree. hopefully this update fixes that. i did pull it out a little bit.
4am..update time lol
rushed a few things on the model, but its almost done. tomorrow gonna make the second passes on things i missed or slacked off on. still need to add some accesories. hopefully i'l get that done this week.
no real critiques...maybe the tip of the nose could need some more work...its too pointedly atm...
-Woog
Spatz: da, razumem, kako da ne? hah hvala puno:)
so an update. yeah iv been slacking off, just starring at the model for days got me second guessing pretty much every design choice at this point but i gotta finish something.
more or less finished with the sculpt, well other than the cap+goggles and some other things here and there.
once i do a last pass on it, gonna move onto modeling an aircraft/hoverbike for him. something small n stubby looking to offset his length, or maybe as lanky as him. not too sure at this point.
as you can tell, hes suppose to be some sort of aviator guy. that's pretty much it. the design is my own, but referenced/inspired from creaturebox, airborn mod,norman rockwell's proportions on his characters. just a mix of things really.
was gonna say the previous one looked like some of the cloth folds was looking a little muddy and all over the place but latest update looks great :P
Hope to see more soon ^^
probably gonna redo those areas, or make em less crappy looking hah
...very nice to see you progress with this char...the cap looks cool but i like him without too, maybe consider to do both versions...if you can't subdivide anymore - instead of retopo in zbrush you can press ReMesh *its in the subtools menu* and you become a evenly squared mesh -perfect for resculpting or adding more details...nice update...can't wait for the hoverbike...