I have been quite busy lately at school working way.I have the Sci Fi environment on the go but I have also been working on two other pieces.
This piece isn't fully finished yet it's due tomorrow for marks so this is what I will submit but there is still quite abit to do and add.The light cone I have going isn't working out too well I wanna push that more in the center as well.
I'll post some in engine shots and some other things tomorrow (running on about an hour of sleep in two days) but for now I'll leave you with this piece from the engine usual touch ups sharpened abit in photoshop and some colour adjustments.
This piece was based off a piece of concept art from Black site Area 51 from Midway so definitely credit goes where credit is due its a nice piece of concept art
Replies
First thing that comes to mind is ray of light making the bright spot on the floor with some "special" prop.
Is that going to be larger level or just this angle?
It loks too uniform, at some point event ceiling and walls seem to use the same texture.
Add more color vaiation/saturation. Dark-bright values' difference for floor and walls would help as well.
More small rubble and old posters on the walls will be also good.
If it is a PC level u can use way more than what u have right now in the scene
So some of the changes like the middle area being too open and sparse I agree with so getting something in there will definitely help.Looking at the stairs area it kinda looks boring so I thought about changing the railings to wood and breaking it at one point to give it some shape in that area.
Lighting definitely needs to be stronger.
@ Matroskin - I agree the walls do share the same texture but with variation and I definitely need to break that up with some wall clutter and stuff.This is just a scene not a level.
Thanks for your comments again I'll keep plugging away at this in the coming 2 weeks before school comes to an end.Here is some ideas I had.Feel free to add and comment its always welcome
To all who commented thank you I appreciate it took alot of things into consideration.
@ Kevin - Thanks man I see what you mean I still need to get a few things in there to fix up this problem and I agree with what you said it could easily be a building somewhere not specific to a region thank you for the crit
@ Matroskin - I agree with your wall comments I am currently working on getting some variation to break things up thanks for this crit
Clean up piece
Screenshot from editor
Wireframe (not sure if this means anything but why not)
EDIT: I don't know how crazy you are about changing the camera angle, but maybe you could make it lower, like all the way down on the floor and have a child's toy like SHEPEIRO said on the foreground close to the camera. It might make it more desolate and destroyed and even relate it more to a school.
http://mayang.com/textures/Architectural/images/Walls/wall_heavily_peeling_paint_6190164.JPG
The flag on the side seems a little pristine compared to rest of the building me thinks.