So I finally got my portfolio up to snuff and sent out a lot of applications over the past few weeks and I heard back from somewhere! I'm supposed to receive the art test today for a Texture Artist position. The problem is this is my first art test. I have no idea what to expect, and more importantly no idea how I can prove to them I'm good for the job.
I have one week to do it, and I have no job and no school, so basically I can work on this thing for a long time. But it's under NDA so whatever materials they give me I can't show to anyone for critiques, at least nothing but texture flats.
Any advice someone can give me? I'd really like to impress the company and at least get an interview to try to sell myself a bit more. If I stay up all night (once i receive it in my e-mail) and finish this thing in like 2 or 3 days and send it in is that better than waiting the full 7 days?
Just looking for any info anyone can give me thanks!
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Also... don't look at this like it is the end of the world if you don't make it. My first art test I poured myself into thinking it was going to be a guaranteed interview/job... and it is not. It is a fantastic step towards that direction, but even then a fantastic piece may not end up in a job. You may be beaten to the punch by someone better or more experienced. It's the nature of the game and look at it from the perspective of: "They obviously liked my work and this is could be a good portfolio piece."
Hope this helps a bit. Above all just treat it with as much time as you have to offer without killing yourself or going overboard on this. Rushing is the worst thing you can do, but turning it in finished a day or two early is a good thing as far as showing you can prioritize and get the job done.
Best advice i can give would be to find something similar online that's really kick ass that fits the style they're looking for. Don't emulate it completely, bring your own artistic ability to the project but view that as the quality bar you're shooting for.
Good luck!
Regardless great info and I'll definitely keep it in mind.
An early submission is just going to sit in Outlook until the rest of the art tests come in.
tell everyone to leave you alone for the whole effing week unless you contact them
make time for sleep
above all else, trust your instincts and do not rush yourself
if you have a full 5 - 7 days to do this, and i mean a full 5 - 7 days, it better be the coolest fucking shit you have every fucking dreamed of. i don't care if it is a coke can, it better kick ass.
be smart, stick to the plan, and if you have time, make a couple versions/alterations to show various takes on the texturing...... just make sure it is within the realm of the stuff the studio would be working on
this is not conducive to being a cool cucumber
Seems like art test typically are assigned with the assumption you are doing it on your free time... you get a week to do a 1-2 day task.
I am taking my time on the project, spending at least 8 hours a day working on it.
minus 2 of my days which i count as my weekend/break from the test.
I don't think carbine will mind about how much time you're spending as long as you have the quality they're looking for.
The hard part with Carbine, is they have no game assets released just some loose concepts on their website. So you don't know how stylized the kind of art they're looking for.
I sent an e-mail to the representative asking them how they would like me to submit my art test since the files are too big to attach in one e-mail. I didn't hear back before it was due, so I attached the flattened images they requested, left out the .psd files that were huge and put a link in the e-mail where they could download all the files from my website.
Tonight I get an e-mail from gmail saying that the e-mail's delivery has been delayed and that the file attachment might be too large for the other e-mail provider.
So as far as my understanding goes, the company never got my e-mail yesterday with my submission. Therefore it is now past the due date.
I sent them another e-mail explaining what happened and posted just the downloadable link, and the error message.
Do you think they'll let it slide? I would've called but I only have their one representatives e-mail and no number is posted online.
I'm kind of freaking out since I put a ton of time into this and it might just be disqualified from not having it in on time because of some stupid e-mail provider.
good look btw !
I think he's saying the email with the images was rejected.
I don't think art tests are as serious business as you think they are.
At any rate, I already have another art test from a different company, this has an open ended deadline so I don't have to worry about the same problem happening.
Art tests are like sex you get better the more times you do it.
The more anxious and obsessive you get, the higher the chances are that you'll walk away with little more than a restraining order and a face full of mace.
That exact same thing happened to me...
Even if i just sent another e-mail w/ download links or just plain text I kept getting the delayed message error.
www.getdropbox.com
The public folder is an amazing tool for hosting images and rather large files. You get 2 gigs for free. I could go on and on about how awesome this program is.
Just drop the file you need to share in the public folder and copy a public link for it.
I eventually got through to them, I originally submitted my art test a day earlier, and i got the email error on the due date but at night(at which the deadline was 5PM that day). They said they accepted it when they got it, but I wasn't expecting anything back as late is late no matter what technicality.
First of all i'm basically still a noob.
The art test is quite complex, and i have a few questions about it. Would it be weird if i made a thread about it in P&P ?
The mail i got said nothing about getting feedback and had no metion about NDA.
I know it is a TEST and it's supposed to test MY skills, but i thought that by getting some feedback i could improve my workflow and that will improve MY skills.
But posting the test with "how would you tackle this" doesn't seem appropriate. For one thing, lots of people look at polycount, so the odds are pretty good that someone at the company you are applying to will spot it, and it sure wouldn't reflect well on you.
Don't forget that most companies encourage you to ask questions about the test. Questions on how they want to see stuff like "How do you want me to display grime overlays (alpha cards, uv sets, etc)" and "Does your company typically use high poly sculpts for environment assets" are perfectly reasonable questions.
Thats my opinion at least.
Also if anyone has a few minutes for some private C&C i would be eternally grateful . So PM me !
typically about a week
Also, even if you don't mention it's an art test you're posting, we know!
2nd that. I use this allot to take files to and from work.
lmao.. this thread is really old. He already got a job for the test he took.
FU guys. Buncha jerks.
FACT>
:poly121:
Also... jeez take it easy on Progg!